This is too cool. I imagine they have driven up interest to visit the island.
TTT is one of my all time favorite games, but I always found its soundtrack to be terrible. I'd mute the music and put my own on.
Sorry Sony, my wife beat you to it.
y'all can disagree all you want, but find me one modern game that isn't an indie retro throwback title that has a limited number of lives and continues, no health regeneration, or tutorial levels. I'll wait.
There's no such thing as game over anymore, when the games aren't holding your hand walking you through with 2 levels of tutorials, they're giving you infinite lives and health that regenerates as soon as you get away from the enemy for 5 seconds.
The profitable franchise they did have, Astrobot, they kept, as they spun that studio off from Japan Studio.
One of the worst titles of any series in gaming history.
pushing a console to its limits isn't always a graphical thing, however. And there's many different ways to push a console to its limits, creative sacrifices and more efficient code are what get the console to seemingly pass those limits later in the gen. It doesn't mean that the hardware wasn't still being maxed out early on, it just means the developers had not yet found new ways to improve efficiency. Maybe this game's particle effects and number of enemies on screen or...
Back in my day, we just stared at a picture, we had to imagine the rest of the frames!
I mean, he is dead.
That's the thing, on paper it is supposed to have slightly weaker graphics, but in practice, that has not proven to be the case. There are many multiplat games that actually perform better on PS5 than XBSX. Once the games start utilizing that extra HDD speed (ratchet and clank looks to be the first to make use of it in such a way that actually enables new types of gameplay, with its instant warping between levels and such), we'll start to see PS5 do some truly amazing things.
These sorts of things are what allow the games to look stunning.
Check out the VR game in the mean time.
The VR game is still the best one. It expanded the platformer genre in ways that simply are not possible in 2D.
Without Hideo's involvement, and especially without Del Toro's, I'm not interested. I mean, sure, they made great entries without them in the past, but now that I've seen what it can be with them involved...
3D audio can benefit any sound system, headphones aren't required, that's just how you get the best experience.
Def no the minority, the PS5 version looks terrible by next gen standards, and the PS4 version looks far better.
yeah, other than the lack of aliasing on the ps5 version, Ps4 looks better in every way. Even the hair is far more detailed on PS4. Most noticeably, the reflections and shader effects on PS4 seem way better.
"60FPS 4K!!! Here's a 1080p video to show it off!"
I remember reading a Japanese game developer's take on it not long after it released, and them saying something to the effect of it being obvious it was developed by American developers, but that they did a good enough job of representing Japan for it to still be respected by the Japanese.