Nothing more annoying than articles that assume things, and articles that tell you what to think, and this one does both.
I bought a PSVR2, and things were different. Far more (and better) games for me to enjoy than my PSVR.
They have an adapter coming in August that enables just that.
So far FF7 Rebirth for me, but this one could easily claim the prize as well.
@ Baskerville, this is exactly why. It's killing the system and Microsoft is too myopic to realize that.
I didn't think so, I actually really liked the way they fleshed out the story more. I enjoyed it more than the original.
It's far better than Mario 64.
I think we heard your bogus point the first 5 times you copy/pasted it.
Doom, lol.
It easily has all the quality of any Nintendo platformer, dare I say it is even more innovative in some ways, even if it lacks the name recognition.
That's the thing, PS fans will enjoy Doom as well. Only one group is sour about any of it.
Astrobot on PSVR was a better game than the PS5 pack-in was. I've been begging for another one since. I too was bummed that no PSVR2 support was mentioned, but I haven't lost hope that it will be cross compatible with PSVR2.
It's simple, Roblox is profitable.
And it exists for free if you subscribe to PS+ Extra or Premium.
Returnal was fantastic, and I'm looking forward to seeing what these folks create with Sony in the future.
but instead, it wasn't, and GP subscriptions haven't risen by $3 billion, in fact, they're stagnant, so they've lost money.
Trade in credit is still on sale. That means they're not moving copies as fast as they'd hoped to, so they're starting to employ different schemes to move it faster.
Apples to oranges... PS+ doesn't do day 1 releases.
X-actly... Showing games is worthless when a quarter of them won't even come out, the rest will be delayed for years, and will end up being underwhelming when they finally do drop.
That is only true in cases where the ray tracing is only being used for reflections. When it is used for all of the lighting, indirect illumination, etc... it makes a world of difference. However, we're still a couple GPU generations away from being able to do all that at 4K. The vast majority of games that use ray tracing only use it on select parts of the scene, and they rasterize the rest.