^Derp!
"Lets start by saying you don't know how to add. So, let me take your numbers, change them up by throwing in accessories and converting prices of when the bundle launched to what they are today, even though you specified you were talking about when the bundle launched, and then I'll get a different number and prove you wrong, TROLL!"
The fail is strong with this one.
Maybe won the war by Sarah Jessica Parker's nose...
Aggressively invest in getting Kojima a new studio under the SCEWWS wing!
Yes, but any game project he'd get involved in would be at least 3-4 years out for full development. Since Konami likely owns Fox Engine, Koji would have to make a new one. That could give Del Toro time to finish his current work while they got the tech side of things in place.
There are only 2 "jump scares" in p.t. (dying and when she throws the windowpane over the balcony), and the trailer they released for silent hills didn't have any. After playing p.t., I think first person is the best for horror. Better immersion.
Nothing wrong with buying mgs used. You still support kojima's work without giving konami a cent.
Forcing devs to add content to a timed exclusive on another platform is a far cry from requiring devs to release on both platforms at once.
Had they not originally scored it a 7.5, I'd agree. Though I personally would rate it 8-8.5.
Yet another jrpg with a name that sounds like they threw random English words in a blender.
"This could look incredible but I reckon the campaign will take a hit in terms of resolution and possible frame rate if it is going to look as good as this (or as close to what we think the in-game bits are)."
Maybe 240p at 15fps. Otherwise, it won't be close. We've seen what the MP looks like already, use that as your metric, not this.
I miss when gameplay trailers showed actual gameplay, not something that took a room full of powerful computers 2 weeks to render... that shows the "game" from camera angles you'll never see during gameplay, that doesn't show ANY of the game's mechanics in action, etc.
Worse than bullshots IMO.
Not pixelation, but aliasing, or "jagged edges". At higher resolution, the jaggies are smaller (because the pixels are more densely packed together), therefore harder to see.
Quite interesting how they mention maxing out cores, but only on Xbox One... yet people love to claim Xbox One has the faster CPU.
It's either that PS4's is actually faster, or they were able to use the extra 50% more GPU cores to offload tasks to GPGPU processing.
I too think it is great, but I won't lie. After many long hours playing Destiny, it can make my hand hurt in the bones that connect to my ring and pinky fingers. When I grab the controller, I have a bad habit of trying to use my middle fingers to pull the triggers. Holding the controller this way causes my ring and pinky fingers to hang freely below, as there is nothing to support them there. So, after a while that lack of support causes soreness in my aging hands. It should be noted I ha...
Sony remembered how to PS2 again.
Every console manufacturer will show exclusives and New ip at e3. Why is this news?
The reason twilight princess released on multiple generations of Nintendo consoles is the same reason Destiny released on multiple generations of Sony/ms consoles. Install base. Releasing high budget games on new consoles is risky. Making a previous-gen version reduces the risk. Also, who is to say the nx won't also be gamepad compatible like Wii u is wiimote compatible?
Grove st.
His opinion is worthless due to the fact that we're going on 2 years into this generation and not a single example has been given of how cloud computing will boost power of Xbox One in ways other consoles can't. You don't have to be an expert to know they're not putting their money where their mouth is. As soon as DX12 launches we'll be hearing about yet another pending update that is supposed to magically boost XO's power and enable 1080p on most games.
I knew it wouldn't be cheap. This thing has kinect strapped to it, as well as its own processor. It pretty much is a console you strap to your head... and one that has a very limited field of view based on user impressions. Apparently the "holograms" are all located in a little box in front of your face, it doesn't wrap around your field of view.