The selling point for Battlefield will, and always has been, the PC. Even BFBC 2 is a shadow on console compared to its PC counterpart. I refuse to buy Battlefield games on either of my consoles.
Also, it's still very early in regard to marketing. They'll show it running on console at E3 and certainly mid-year.
There are a select few commentators who still do it for sheer enjoyment, particularly Hutch and OnlyUseMEBlade, but it's been spiralling into oblivion with every mediocre director asking for favs and likes and subs and supplying giveaways to pull in crowds of people. After that, the sheer stupidity of the community (majority of 13-16 year olds) will back the said commentator without actually understanding what the problem is.
The only game that effectively applied the sixaxis was Flower. In fact, it worked wonders for that game. Everything else has felt extremely tacked-on. I'm not sure why they used it again in Killzone 2. I also remember playing Drake's Fortune again after finishing Uncharted 2. Totally forgot that you had to "balance" across wooden logs.
I'm going to watch L.A. Confidential in preparation for this release. If you haven't seen the film, I highly suggest you do. It is holy HELL awesome.
Rofl, so much wrong with this comment I don't even know where to begin.
That 7 minutes flew by.
Brink has to have some of the worst distance blur I've ever seen. They teased us with a clean-looking and vividly colourful CGI trailer early on. Then we got to see the in-game footage and it looked like an ugly mish-mash of vaseline covered tie-dye t-shirts.
Very disappointed in the resulting game. One of the few failures that could have truly been great.
I couldn't speak for too many fighting games online, but wouldn't latency be a big issue as well? Given the preciseness required for fighting games, I wouldn't want to play them online too often.
I generally find that when I have friends over it's a much more fun experience.
Haha, I wonder what the American's might think of this game.
For a while I thought the same thing, but the question is, would you rather have a cookie-cutter 5 hour campaign with the same old multiplayer offering? or a revamped and extensive multiplayer mmo?
The point I'm trying to make is that we've seen the Call of Duty campaign time and time again. There is very little variation with any of them so we get the point. The multiplayer is where the longevity lies. We know what Call of Duty's purpose is, so lets exploit that....
I'll have to see it to believe it. It's no secret that the Call of Duty formula is getting tiresome. That said, I loved my time with Call of Duty 4 and if an online specific game can match that feeling of forgotten excitement, then it may be a worthy investment.
Even so, ICO is not a rare title. Perhaps in this generation of gaming it is considered rare, but there are at the very least, a million copies of it available.
Read the thread, his explanation makes complete sense. It's a game that was shelved, without ever having an intended release date. It was a controversial decision by EA to drop it completely. There are only 8 known copies in existence. The game itself, whether good or bad is superfluous in a day and age where people consider games like 'Shadow of the Colossus' or 'Final Fantasy VII' to be rare collectables.
$500 is probably a bargain investment. He'll...
Very nice article. I go to lengths to make sure my horror gaming sessions are uninterrupted. They even made reference to the Rubber Johnny video. If you haven't seen it, type "Rubber Johnny" into youtube. One of the creepiest and downright bizarre experimental films I've seen.
It doesn't have AA, but that hasn't held back from looking superb. In fact, it's a better looking game than I expected. Dead Space 2 didn't have AA dudes, still looked great.
I'm just happy to see an honest screenshot.
Gametrailers have some really solid shows going on at the moment. I always enjoy this and Pop Fiction.
I believe Treyarch are releasing a limited mod tools set soon. If the next announcement is indeed a Call of Duty Online MMO, then it will probably be the best decision they've made. Especially if they decide to release mod tools for it.
Those that complain about the map pack prices don't actually play Call of Duty enough to understand that it isn't a bad deal.
Collectively they attribute to about 30+ hours of extra content, especially if you play plenty of Call of Duty. If you don't like the game, then you probably will think it's overpriced. The truth is, it amounts to more playtime than virtually 95% of the single player/multiplayer games released in the last few years.
I...
For those in Australia that watch Good Game, Junglist hosts a review program on GameArena called Five-Inch Floppy. His reviews are hugely in-depth, something that seems to be missing from Good Game these days.
Video interview was great too.
The visuals are outstanding.