Any of those would be awesome sauce, but they aren't exactly "surprising." We've all heard KI rumors for months. StarFox, too (not so much with F-Zero).
They've probably been sitting on Pikmin 3 and are trying to sell that as a big deal (not that it isn't...just not my favorite franchise).
Spoony -- If the COD4 port has Conduit-esque customizable controls, I'll take that over high def graphics any day.
World at War sold pretty well, so hopefully Activision takes Wii seriously from here on out. Maybe we'll see a MW2 port in 6 months or so.
Red Steel 2 could have AAA written all over it. I'm not completely sold, though.
Grinder...eh. I'm just not sure about it. If HVS has learned anything from Conduit, hopefully it's that there's a fine ...
No.
Lemme get this straight...the whole angle of this article is that Extraction tells a more focused and more coherent story (which is bound to happen with a shorter game)...and that it feels a bit more alive because you see people's reactions and there's simply more focus on in-game characters?
OK, so it might tell a better story than the original Dead Space.
Better graphics? No.
More content? No.
Better gameplay? IMO, no. (Nothing agai...
You could chalk up Galaxy doing so well partly due to the rarity of Mario platformers. He's the mascot that appears in nearly every type of other game (Party, Strikers, Brawl, Kart, Sluggers, etc. etc. etc.) for Nintendo, but big N is pretty darn selective about dedicated "real" Mario platformer games.
There were 6 years between Mario 64 and Sunshine, then 5 years between Sunshine and Galaxy. Even Galaxy 2 will have more than 3 years in development, and it's going to ...
Buying a Wii for one game -- MadWorld -- would be foolish.
That's why you can buy a Wii for MadWorld, the Prime Trilogy, No More Heroes, Zelda, TW10, Galaxy, Pro Evo, Brawl, Dead Space: Extraction, PunchOut, HotD: Overkill, Paper Mario, World of Goo, Fire Emblem...
...plus later this year we'll get FF:CC and SH: Shattered Memories, while 2010 will bring NMH2, Red Steel 2, Other M, Galaxy 2, Sin & Punishment, etc. etc. etc.
The Wii isn't hurting for g...
Product -- Right on.
Yes, MadWorld looked cool. But it was a shallow game. No More Heroes was a similar game, but it was at least twice as long and had a more nuanced fighting system. Surprise, surprise, it sold more. The Wii core audience, IMO, certainly wants a good-looking game...but having a control scheme that works is a bigger decider, and having more than 6 hours of gameplay is a must.
ozstar -- For some reason, people don't realize how cheap the Wii is to develo...
MadWorld was a niche game -- a six-hour long, black & white, ultra-violent, old-school brawler. And it sold niche numbers. But apparently good enough:
"One clearly mature title, the Platinum Games-developed MadWorld, Clark says, sold well enough to put Sega in a place where they’re 'prepared to invest in high quality, new IP.'"
Before they said HotD and Conduit turned a profit, and it appears MadWorld is reaching that status, too. If anything, you'd ...
Agreed.
Plus, before the DS NSMB, it was a looooooooooooooong time since Nintendo made a 2D/sidescrolling Mario. And this is the first one on a console in...well, a loooooooooooooong time.
I wasn't too interested in this game before. But the more I read about it, the more I wanna play it.
On the lowest difficulty level, I can only remember one time when hyper mode was absolutely necessary (some place with multiple winged space pirates). But when I cranked up the difficulty, I found myself using it more often (hyper morph ball rocks).
No. And I say that as someone who absolutely LOVES all three Prime games with a passion.
What made Citizen Kane so remarkable was that it transcended genres and put all aspects of film (cinematography, soundtrack, direction, plot, acting, etc.) together in a way that no other film had. And all other films copied from then on out. Its fingerprints are everywhere.
As great as Prime was, the big shift for videogames was going 3D. Mario 64 showed the potential, but O...
Halo 3 and GTA IV should be tops on the list. They aren't bad games, but they really weren't anything but last gen titles with prettier graphics.
Conduit and Red Steel should be the next tier. Conduit made huge waves for what its graphics were supposed to be, and it just didn't deliver the "early 360" goods (nor could it). It's a shame, because its controls are spot on, and are now the standard for customizable Wii controls. Still a good game and I play it often, b...
Ocarina of Time and Goldeneye get the most fanboy love, but I'd honestly switch them out for Majora's Mask and Perfect Dark.
Wario Land is a damn good platformer, and a damn hard one, too. Still haven't gotten 100% completion.
Well, the original only came to the states on Virtual Console. The game hasn't exactly been hyped much, and there's a lot of rail shooters on Wii already.
That said, this will probably be the best one of its kind.
You can buy No More Heroes for $20 now (heck, isn't in bundled with the original Red Steel now?), and it definitely belongs on that list. Problem is, I'm not sure what game to take out to make room.
Activision was taken back by the success of World at War on Wii; that's why you're seeing the COD4 port. They can make money on porting the original MW to a platform it hasn't appeared on.
If they get similar sales to WaW, then we'll probably see MW2 on Wii by next summer or fall.
It's not just Activision -- developers and publishers know that established IP sells consistently (COD being a prime example), and new IP is a shot in the dark...sometimes you hit the mark, other times you completely miss the dart board.
The first thing a developer or publisher is looking to do is turn a profit and stay in business, not take risks that could help put them in the red.
IW was obviously proven right, but it's easy to blame the higher ups at Activision w...
Arius -- Y'know, I've been thinking the same thing, too. I know I've probably gone into a few PS3/360 threads, but I can't recall ever just going into one to troll...saying the systems suck and have no games. I'd rather talk about games I like playing.
I'm with Monteblanco. Graphics are important, but they aren't everything. Who the hell buys a FPS to look at blades of grass? Fact is, you could put a game like Galaxy on another system, but outside of being a little sharper, ...
Making nice with the ex-Clover folks?
And refining the controls further sounds great. Now if they'd just put those refinements into a sequel on Wii...
"I don't play FPS for pretty pictures or to talk with friends. I play to shoot people in the head."
-- oobob
And that, IMO, is what separates some "core" gamers from others.
I don't mean it as a slight, but there's a good chunk of people who go online to talk smack with buddies, and they readily cede better controls to better graphics. It's a simple fact -- dual analog has NEVER come close to a mouse/keyboard setup.
The Wii's r...