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EvilTwin

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CRank: 8Score: 35810

You obviously didn't read the link, baum (or play HotD; rail shooters may be an old genre, but that game sure isn't for the casual crowd). The reason for the price difference, according to EA -- who I'm going to trust more than you about the business of making game -- is making all of that art and implementing it with graphics tech for HD games. That is labor intensive. Skilled human labor prices ain't goin' down anytime soon.

If you think it took nearly as much to make the mo...

6033d ago 0 agree0 disagreeView comment

I wouldn't be surprised by that at all. The launch of the Wii with two killer apps (one for the more "casual" crowd, the other for the "core") worked well for Nintendo.

There is no bigger title you can launch a console with. I'm thinking...2011?

6033d ago 0 agree0 disagreeView comment

Midna was actually likable. Easily the least annoying character of any sidekick in LoZ. And her story was well told. [spoilers] Even if I thought Zant should've been the main antagonist, I was actually pissed when Ganon threw down on her.

People are always talking about wanting a better story and a darker plot in Zelda, but I thought Twilight Princess delivered both of those things.

6033d ago 1 agree0 disagreeView comment

I thought PH kicked a surfeit of ass, so I don't mind if this game is similar to it. Win.

6033d ago 0 agree0 disagreeView comment

D'oh! Good catch, hatch. My bad.

I have to finish up Okami, but I'm definitely going to go back and replay LoZ:TP (COD:MWR has been taking all of my time lately). Have some great memories from that game. Maybe people will look back in a few years and remember TP more favorably than they do now. Happened with WW and MM.

6033d ago 1 agree0 disagreeView comment

Yep. Platinum basically made a beat 'em up homage. Subtract the motion controls, and you essentially have an early-90's arcade game.

And that's why I don't think Sega expected this game to be a huge seller. Apparently it has turned a profit, which is as much as you can expect for a game of this type.

6033d ago 0 agree0 disagreeView comment

Well put, bob. Where were the "core" last gen for Psychonauts, Metal Arms, Ico, Okami or Killer 7?

The point about game development price also seems to be missed by a lot of people. Most people don't realize just how cheap Wii games are to make. I defer to EA's John Riccitiello:

"Development is typically a third to a fourth as much for a Wii game than it is for a PS3 or an Xbox 360 game."

"With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had ever seen, but we don't feel that we were able to fully complete this objective. With that as a starting point for our improvements to the series in the future, we are of course working on a new game for Wii."

Twilight Princ...

I'm surprised at how good this game this game looks, too. The first one was all about style, but it looks like there's some nice tech mixing in now.

But I'd sacrifice graphical polish if they'd just tighten up the sandbox, tbh.

6033d ago 0 agree0 disagreeView comment

Woah. Wait a minute.

About 14 seconds in, and then again at 20 seconds...

...is that just a power-up, like the slots from the first game? Or did Suda actually make a tiger a playable character?!

6033d ago 0 agree0 disagreeView comment

Y'know, that's a very good point. Even the central game mechanic is similar. FF:CC's telekenesis is closer to Okami's celestial brush than anything in Zelda (although FF is more about using what's already there, whereas Okami adds to the scenery).

Okami ran 30-50 hours, though. I do worry a bit about FF's game length.

6034d ago 0 agree0 disagreeView comment

Yeah, anyone expecting a full RPG experience is going to be let down. There's a healthy dose of Zelda-esque action/adventure tossed into this game (and that's alright by me). But you kinda have to expect a source called "RPGamer" to bring up the non-RPG problems with the game.

6034d ago 0 agree0 disagreeView comment

Usual GI "we can't aim with IR/pointer controls" comments? Check.

(Don't get me wrong, this looks like a flawed game. It's just hilarious that the same criticism seems to pop up in every Wii game from GI that requires any aiming at all.)

6034d ago 0 agree0 disagreeView comment

Sounds fair (unlike some of the other reviews just posted about this one). Good, but flawed. I was worried about the lack of combat, and this seems to confirm my fears. Makes you wish they'd have used Motion+ (you can do some damage swinging around a Mag Light, after all).

6034d ago 0 agree0 disagreeView comment

It's hilarious how many disagrees you're getting, ReBurn. You only pointed out the obvious, and the truth.

I don't get why fanboys have to spin themselves crazy over trying to justify "their console" and its sales. The "it's the casuals!" line is just laughable; what, no casual gamers bought the PS2 last gen? I remember when "it's a cheap DVD player" was actually a reason to say "yes, that's a factor in the PS2's sales." And the "c...

6034d ago 0 agree0 disagreeView comment

I liked Conduit, too. Co-op would be nice, but I think HVS needs to focus more on the environments. Those shiny visuals come at a price -- narrow, cramped, claustrophobic, repetitive corridors (basically, a smaller scale game). You can dress those corridors up with different normal/texture maps, but it won't change them being linear and repetitive by the nature of their level design. I didn't realize how limited the game felt until I played it back-to-back with COD:MWR. It's still a good...

6035d ago 0 agree0 disagreeView comment

Wow, a thoughtful op/ed on third party Wii games. How novel.

Short, very linear games with no multiplayer or replay incentive don't seem to sell well on Wii. You'd think third parties would figure that out by now.

But instead, they'd rather make games on the cheap, refuse to market them, and then complain about sales.

The one factor I don't agree with in the article is local multiplayer. I think it's a factor, but not a deciding factor for a game like...

6035d ago 0 agree0 disagreeView comment

Just played a 7-hour marathon of this game last night.

I agree with the remark about graphics vs. art style. Yes, the Conduit had a game engine capable of smoother, shinier graphics. It also had a bland art style. It doesn't matter if the HVS team was small and didn't really get a chance to mix up the detail/texture maps; boring/claustrophobic corridors aren't any less boring in a different shade. OTOH, the art style and level design in COD is fantastic and varied, which make...

6036d ago 1 agree0 disagreeView comment

86 ("great" by IGN's scale) and an Editor's Choice. Nice.

6038d ago 0 agree0 disagreeView comment

Everyone has their favs. I can appreciate people who think nothing will ever top OoT or MM. They were/are true gems. Ocarina has a special place for a lot of people because you can only make that transition to 3D once.

For me, it's Super Metroid. Took me awhile to fully appreciate it, but after playing through it, and playing through it again (and again, and again), it hit me how that game was truly the pinnacle of 2D gaming (for me, at least). The free-roaming exploration f...

6038d ago 0 agree0 disagreeView comment