Silly Mammo -- Those games are only the same if you're purely looking at the name on the box.
Just look at Mario Galaxy. Just another Mario platformer? Hardly. The level design is completely different (gravity itself becomes integral to the platforming). The auto camera system? First of its kind in a 3D Mario game.
Metroid? The Prime trilogy was a COMPLETE overhaul of the series. It created a new genre itself (FPA, not FPS). And then Nintendo decided three of...
Shh...no talking sense allowed.
Nintendo not making M-rated games is like James Cameron not making pornos.
hardcorez -- I highly recommend trying it out. It's kinda jarring at first, and there's a definite learning curve (that's one thing DA has over the remote/nunchuck; if you're familiar with DA, you can easily pick up and play just about any console FPS and be proficient), but once you get the hang of it? Your k/d will skyrocket. It can take awhile to find the "just right" settings, though. In the end, a fully customizable scheme works wonders, IMO.
One word of cautio...
"Seriously, how in the world do some of you claim the Wii Remote setup is better than DA?"
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Because it is? Dual analog has ALWAYS been a heavily gimped control system for FPS. Plenty of euphemisms have been tossed around to cover for the compromises: aim assist, sticky aiming, bullet curving, enlarged hit boxes, etc. etc. etc.
All of that is because you just can't aim as precisely with a thumb stick as you can with a mou...
"Two reasons (for using only the Wii remote and no nunchuck). The first, with the team I've been working with, we've been making the Metroid series in 2D up to this point. Even though we've been looking for a way to control Samus in 3D, we wanted to achieve the feeling that you had when Samus was in 2D. We decided that the traditional D-pad for movement plus jumping and shooting on buttons was the most appropriate control scheme for this direction. The second reason, and let me preface t...
I know a lot of the games were supposedly very early builds...but they also had some noticeable lag and apparently some cursor drifting problems. As bad as some early Wii games were, I don't recall ever having a problem with an aiming reticle in a shooter drifting, freezing or the like. That's sub-2006 control. The Move certainly sounds like it has potential, but they're going to have to do a LOT of sharpening up.
(And yeah...the hypocrisy is laughable. "This idea is gre...
No, but this is:
http://www.thetanooki.com/2...
Fully customizable with IR/pointer is the way to go. And the competition is STIFF online. There's some quasi-ninja stuff among the higher Prestige levels. The remote/nunchuck may not one-up KBM, but it's closer than DA will ever be, IMO.
Plus, no bunny hoppers in MWR.
Yep. As much as I'd like to say HVS made a better game because they built it with the Wii in mind...they just don't have the talent for map/level design that IW does. And the control scheme Treyarch implemented is every bit as good as TCon's.
I'd hope to see you online soon...but there are so many other good games coming out. I'll be living with RS2 when it drops.
The auto aiming had worried me a little, too, as has the D-pad only movement.
But when you think about it, I'm not sure the aiming scheme could work in any other way -- it wasn't designed to be a TPS-type game with an IR-aiming reticle, and the auto camera system means no constant behind-the-head view like Zelda (which would have been more amenable to Z-targeting).
The only aiming in Super Metroid was using the SNES shoulder button to shoot at an angle, or jumping to...
Own 'em both, play COD:MWR a lot more. I don't even play TCon anymore. The online glitches (especially the spawning bug) and hackers killed that game.
Haven't had any spawning problems in COD, and have met up with precious few hackers.
Nintendo HAS done some things to help third parties. For instance, they'll have a Motion Plus bundle with Red Steel 2, and they spared talent from no less than Retro Studios to help Ubi make the game:
http://www.vooks.net/story-...
So what does Ubi do? Nothing.
Literally. They aren't putting any marketing push behind RS2. I have yet to...
Trroy -- "Watch MH3 flop in NA, just like previous MH games have."
Well, yeah. That's the point. Console MH games didn't sell huge, even on the PS2. Why? By the standards of Western audiences, it's a niche game.
"High-quality third-party games"? Haven't seen them. Third parties have been either LAZY on Wii, or they've made hyper-niche games. (I can't believe people expected MadWorld to sell huge.)
It's a self-reinforcing thing...
I'm glad that they can acknowledge their mistakes...but for some things, I think they need to be a little MORE honest. The problem with Conduit's online wasn't that it wasn't "robust" like what you get on the 360 or PS3. The template was fine -- easy to add someone and voicechat are pluses. The problem was the implementation. The voting system for the game meant that half the time you were automatically on the Streets map with a rocket launcher. And that's after a lengthy delay...
There was promise in the first game. They nailed the controls (and a customizable scheme) for Wii shooters, and there was some impressive tech powering that game.
But the art style and level design? Ugh.
The online bugs? Double ugh.
I would like to see HVS make a good sequel (if you played the first one and beat it, you know they won't be tied down to a "realistic" style for a follow-up), but I honestly don't know if they can pull it off. T...
"Nintendo Announces Samurai Warriors 3 Exclusively for Wii."
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Ummm...this game was announced as a Wii exclusive long ago. It was released last December in Japan.
http://en.wikipedia.org/wik...
This is just announcing a North American release.
To build its sales lead, the Wii was outselling the combined monthly sales of the HD consoles for awhile. Nintendo's sales would have to fall off a cliff while Sony would have to start doubling up the competition.
Possible? Sure. Probable? I'm not gonna hold my breath.
Sakamoto-san is old school. With Metroid, he's only ever made 2D games (he was only an adviser for Prime), so that's what is comfortable for him. Heck, he didn't even give up on D-pad control for Other M.
But I'm glad there was a compromise with Team Ninja -- full 3D environments and being able to move anywhere within them (without being stuck on a 2D plane), but an auto-camera system that frames the action (sometimes like an old school 2D Metroid).
M:OM is actuall...
Yep. I absolutely LOVE the art style.
Agreed. Making "mature" games their own sort of genre is b.s. It's a parental rating, nothing more.
I love playing GTA and COD, but cursing and blood don't make a good game. The reason Bioshock was so memorable for me wasn't gore or "intense situations" that would scare a young kid. It was the genius design of the game and its clever combat (how the plot took on Randian philosophy was a nice sidecar, though, as the storylines in most games are crap).
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