It's like there's a grudging respect.
The CW is that the Wii went through a horrible drought for games, which is true...for first-party offerings (which isn't new for Nintendo). Now that Nintendo is giving 2010 a double-barrel shotgun blast, writers can't go on the "Wii has no big titles/games" rant anymore, which has been a crutch for their lazy journalism.
Only a few more days for Red Steel 2. Here's the first review (amateur, probably from a pirated c...
vhero -- I sunk 70 hours into LoZ:TP.
30 hours into Corruption (and the trilogy has a good 80 hours or more).
At least 30 into Galaxy.
But that's just me.
Muramasa is ridiculously pretty. It and Okami are the proof that high-powered tech has a shelf life, but strong art is timeless (you could toss in the Prime Trilogy, too, IMO).
2010 looks to be the high-water mark for the Wii. I'm not sure if there's been a year where Mario, Metroid and Zelda were all released together. They came close in 2002 (LoZ:WW was released in Japan in 2K2, but not in NA/EU, while Sunshine and Prime were).
Same here. I have a limited budget for day-one purchases, but this one looks like it's finally gonna nail swordfighting on Wii. If that's not worth the money, I don't know what is.
Yep. I don't know what HVS is thinking. They already dumbed Gladiator A.D. down into a generic fighter. Now they're doing the same thing with Grinder. If I wanted a top-down shmup, I'd play Geometry Wars.
If the Move bundle is about $100, it's gonna be a tough climb to snag Wii customers. $299 has proven to be a sweet spot for the PS3; tack on another C-note, and you've got new buyers spending $400 (while they can buy the Wii for half as much).
Ironing out the tech will be another task. It took a while for developers to catch on with the Wii remote. There's a learning curve with any new hardware. And some of those Move demos had some lag and reticle drift for the shooting game...
I know this won't take overall GOTY (it's Metroid, it never will), but this is most likely gonna be my GOTY. I'm looking forward to this more than any other game.
Yep. I was actually hyped for Gladiator A.D. Motion Plus gladiatorial death matches played online? Sign me up.
ToL being a generic, by-the-numbers fighter? No thanks.
Meanwhile, PunchOut in the Roman empire is kinda interesting...
There are still a lot of cards Nintendo has yet to play. They have Zelda, TLS, Xenoblade, Project Sora...and lurking in the darkness, Retro's secret project.
(...unless Retro's secret game is Zelda...)
He'll say anything to make a headline.
You can tell how old school Sakamoto-san is. He's a 2D guy, through and through. I'm holding out hope for a new trailer soon. I thought they'd release one, but no luck. Yet.
For anyone confused on his comments on "2D play," it seems he's commenting on the control scheme only.
http://www.destructoid.com/...
He's married to usi...
Casamassina is a tool, but he's a tool that was talking to actual game developers at GDC.
Remember how devs complained so much about programming for the PS3? Of course you do.
Some of those GDC vids DID have lag for Move. Everyone has said Natal could have latency issues because of camera input (and Nintendo supposedly passed up the tech for that very reason), but the Eye is supposed to track the motions for the Move, so devs could run into the same camera refresh ...
You have no idea how jealous I am.
Even after playing Prime 3, there's just something magical about some places in the first game. You'll know them when you get there. And you get to do it for the first time. Lucky!
I liked Conduit, but the bugs (specifically the wall spawn one) and hackers (Carbonizer ray of death) ruined it. The last time I played it, I had the wall spawn glitch. Rebooted, happened again. And again. When I finally got into a match, I was playing against people who had invulnerability cheats (nothing worse than landing two consecutive head shots and have that person turn a glitched Carbonizer on you).
COD:MWR isn't as pretty, but in every other aspect, it WALKS on TCon....
No prob, I dig your articles.
I did the same thing with Trilogy. I picked it up, but didn't get a chance to really sink time into it then.
How far did you get into the original Prime? If you hadn't made it to Phendrana Drifts before, you're in for one of the most breathtaking moments in gaming history.
I've noticed a lot of new players on COD:MWR (with requisite noob tubing). Doesn't surprise me that it's passing Conduit.
I'll be doing some MPT marathon playing this weekend.
The "end" of the Wii? That'd require a lot of the Wii's audience jumping to the PS3 for a control option they pretty much already have with Motion Plus (some of those Move demos had noticeable lag, too).
And price would be a factor for new PS3 adopters. Sony finally got the price down to a sweet spot, but now you'd have to pop another $100 on top for the Move bundle. So they're trying to sell $400 worth of gear compared to $200 for Wii (which could easily see another...
Different strokes for different folks, I guess, n4f. If there were a 2D Metroid released tomorrow (c'mon Dread, we know you're out there), I'd buy it in a heartbeat.
But I'm much more interested in a third-person 3D Metroid. Other M will be the first of its kind. I love 2D 'Troid, but I've played them for a long time (and just beat Zero Mission again).
Well, if the last hands-on were correct, there won't BE much control in first person mode. You simply look around, but can't move your feet. The CC wouldn't remedy that.
I'd prefer nunchuck support, too. But this is Sakamoto-san, so I trust him...
Well put. I don't know how anyone could go back to RE4's old control scheme after playing it on Wii. Ditto for anyone who played FPS after playing Corruption. I know the familiarity of dual analog probably plays a part in this, but once you get used to pointer controls, they're far closer to a keyboard/mouse set up than DA will ever be (although IR/pointer doesn't one-up KBM).
I could easily see a schism developing for online FPS on PS3. If Move gets cleaned up, you'll see th...