You know what didn’t cost a billion dollars to make. Elden Ring, Sekiro, Bloodborne, Dark Souls 3…
You know why? Because at the end of the day, you don’t have to have the best graphics in biz if your art direction and game design are good.
You also don’t need to pay Norman Reedus and Keanu Reeves to fully mo-cap npcs. You just need to hire a writer who can actually write.
It’s always nice to see the big players fall flat on their face. ...
I feel like all of these games have something in common too. I wonder what it could be…
The only marketing you need for XVI is to let everyone know that Numora wasn’t involved.
Did you see those faces!? That’s like 10 times better than Elden Ring and Breath of the Wild. This game must be ten times better than those games!
Unless of course facial animation doesn’t really matter…
Liquidate the Xbox brand to focus more on NFTs.
Yeah. More like I’m uncomfortable murdering seemingly ordinary Spanish townsfolk rather than actual monsters though. I get the zombie genre was a bit tired by the time Re4 rolled around but I think Re7 and Re8 have done a much better job of evolving the old formula.
RE4 is pure camp. A lot of people love it, but it just wasn’t my thing.
We need new IP to come out before we call it a golden age. These remakes are great, don’t get me wrong, but we aren’t adding anything to the genre that wasn’t already there.
And let’s be honest, RE4 is a popular Resident Evil game but it’s not much of a horror game. You’re basically just gunning down angry Spanish people, which always makes me feel a little uncomfortable.
Isn’t the lack of a pause button more a feature of the asynchronous multiplayer system that allows for invasions. I don’t really engage with those features so correct me if I’m wrong, but I always suspected that that was the real reason you couldn’t pause the game.
Excellent news! With that block chain nonsense he made Andrew Wilson look like Shawn Layden. Now, let’s see if SquareEnix can break the trend of hiring an even worse CEO to replace him.
Can’t even give them away.
There’s nothing you can get from this remake that you can’t get from the original game. Stop giving EA money.
It still blows my mind that people like Diablo at all at this point. Diablo Immortal did make tons of money though despite all the bad press.
While the game lacked a lot of binary decision making that players come to expect from Western RPGs, a lot of choices did impact the game’s endings. It was definitely the high point of the experience for me personally.
I still think they needed to tie the player’s decisions in The Heist to the end game content better. They didn’t do this very well and I think the end result is an experience that only seems to change in the game’s final act.
It must be. How else could a major console producer get away with a year where Pentiment was its biggest exclusive title?
Yawn
Yawn
Yawn
Why is that comical? The review exists to help the consumer see past the nostalgia. A 7/10 seems like a perfect score for an all time great game that received a mediocre remake.
100 percent.
Miyazaki has talked about his approach to storytelling and his core idea is to keep it vague with disconnected details.
He described his experience of reading western fantasy novels in English as a boy. He could never quite grasp what was going on so he had to use his imagination to fill in the blanks.
His goal is to have the player experience a similar feeling of agency when piecing together the lore for themselves. I highly doubt that a new engine would cha...