^ My vote would go to Kefka.
... I read that as 'Catwoman' for some reason... and then just wasted 5 seconds trying to make sense of that last part.
=(
...MineCraft has over 3 million copies sold and nearly 13 million registered users.
WoW is an MMORPG, so asking a standalone game to post up similar numbers is kind of an insane demand.
... What was the budget of Minecraft, Terraria, & FrozenSynapse, GarrysMod, Amnesia, and anything Tripwire has ever made? O.o
Also, the AMD vs Intel thing is an issue with building a PC. People don't usually pick their parts out of blind loyalty to a company, but rather due to the cost/performance that each side offers.
"...from a safety perspective, be the ultimate energy source since if something goes wrong, the process would stop almost immediately due to the high temperatures that are required for fusion."
Although it's true that you'd need high temperature, the problem is that the fusion process would produce a lot more energy (i.e. heat?)
It essentially becomes a chain reaction after that point, so I don't think the process would stop if something goes wro...
The first and third (i.e. CodeName47 and Contracts) share similarities in story. (Also, a lot of missions in Contracts are remakes from CodeName47)
The 2nd and 4th games (SilentAssassin and BloodMoney) can be considered as standalone games with a proper start and finish.
Actually, even the first game is quite cohesive as well. Contracts is the one that hops all over the place and doesn't make much sense on its own.
If you want to play them all, th...
" With superior level design and the most cohesive narrative, Contracts is the best game in one of the best stealth franchises on the market."
... erm, what?
I consider Contracts to have the wonkiest narrative (it's mostly a series of flashbacks) and a lot of the levels are remaked of the first game.
I'd say BloodMoney's narrative and level design was better, but SilentAssassin had better core gameplay (guards would actu...
... Which game charges $15 for two maps? O.o
It's where they have development branches (in Montreal)
Vancouver also has a few devs from what I recall.
... Valve comes pretty close.
Deadline for the next Half-Life? Bwahahahah, nope.
Their only constraint is the patience of their fanbase.
Agroprom underground for the first time in Stalker.
... it's where most people encounter bloodsuckers and a controller for the first time.
Creepy stuff.
That one hallway encounter in FEAR1 should also get a mention. It's just beautifully timed.
... this is why we can't have nice things.
I've finished the game.
Outside of boss fights, I was never forced into a situation where force was necessary.
There was always a way out.
1. The reasoning behind takedowns was to show players how the augs work.
It's kind of hard to convey a blade sticking out from behind your elbow, or double-takedowns while in a first person view.
2. Augs being cruical for survival would've been counter-productive. HR gives you a choice on how you want your character to be. Making a few augs necessary would limit your freedom.
There's a lot of augs I'd consider to be crucial (s...
"Why do xbox enthusiasts get their kicks from teasing poor ps3 review scores nowadays anyway?"
... because they're trolls. (Not enthusiasts)
... and if you're spending time pondering over their mentality while in an article about a game review, then they're successful trolls.
... Shouldn't the two unite their own PC platforms first?
... Nintendo had their D-pad patented, yet controllers still have d-pads because they're created differently.
A patent applies to the technique used to create an effect.
^ Yea you can.
Just change its name and keep developing.
"I just hope its better than TM Black, that was a big letdown."
I enjoyed TM:Black a lot.
The controls, the sounds, the atmosphere, the difficulty... they all seemed to click with me.
They're better off making a new IP if they want to do something different.
http://imgur.com/Cs5HH