Innovation =/= profit
... but Valve's games are not even referenced to begin with.
Please think before making a comment. Or, if that proves to be too challenging, then try to read the article.
Last night a DJ saved me some cash...
...Hmm, Newegg. Can't say I've ever even thought of buying games from there.
... Which game doesn't have porn mods?
Rule 34.
@bigboss
You missed one thing: The User-interface.
Although it is linked to controls since a mouse/keyboard allows for a more complex UI allowing for a deeper gameplay experience.
They'll have to do an over-haul of the inventory system to make it control-pad friendly... something like DeadSpace's UI. Or resort to doing what most other games have done by pausing the action like Fallout3/NV...
Which would be a let down since the real-time invento...
Hope you play on something harder than "easy" difficulty.
The weapon accuracy scales to the difficulty. Easier difficulty actually has less accurate guns (making the enemies less accurate, but your accuracy suffers too)
Stalker has some of my favorite shooting mechanics in their games. Recoil, gravity, and travel time.
I also like the shooting in Tripwire's games.
That scientists guy in ME2 sounded a lot like Dr.Kleiner...
That's the only thing I recognized in that game. =/
BadCompany2 and games like stalker benefit a lot from CPU and RAM.
Though, yea, generally, games hump the GPU harder than the CPU.
He's gonna get back-traced by the cyber-police. :o
Pirates aren't known for subtlety. With the parrot and the hook and the wooden lag and big skulled flag.
Their purpose is mostly to go 'nyah nyah' until the party's over.
Jumps =/= horror
Jumps are mostly due to audio (which is excellent in DeadSpace) rather than something visual.
The pang of sound as the necromorph springs up from the ground is more startling than the actual monster itself.
Doom3 wasn't much of a horror game either. Though, it depends on the person. Some will find it horrifying, some won't.
I just don't feel scared when I have effective ways of self-defense (that, and I su...
GSC Gameworld along with many devs have added DX11 features.
It's not exactly small improvements, but it is little things that make a big difference; such as shadows that get blurry the further they get from the source...
That, and doesn't tessellation = dx11?
Also, DX10 was a fail because it required Vista, and people didn't make the jump. DX11 however works with both vista and win7...
...and of course MS wants your money. So doe...
... So... Pachter was wrong? =/
That was hilarious.
A bit over the line... but still.
I'll have to swim around the site a read a few more articles.
So far the Civ one was right about Gandhi being a prick.
*reads author's personal top 10*
Monkey Island 2! Yea!
Take that Megaman3!
^ Nothing saves better than a memmory card.
That i3 might become an issue since I believe that's a dual-core.
BF3 is being made to take advantage of quad-cores and hyper-threading, so the dual-core might be a bottleneck.
Still wouldn't be that big of an issue. Would still be playable unless if 64 players simulatenously run across your screen blowing up buildings together. :D
You'll be fine. ;)
My reason for saying that it isn't exactly true was because no-one knows what the future holds.
It is one thing to say that no new scheduled game is innovative, but entirely something else to say that no game ever will be innovative.
Nowadays, any game from the first-person view is called an 'FPS'. It is almost a meta-genre in a sense.
There's Mirror's Edge and Brink which feature parkour elements.
Portal2 features puzzle elements t...
"No FPS anymore can bring anything new or different that other FPS's haven't done before."
Not exactly a true statement.
I'm reminded of shodan for some reason...
It'll be good enough to run the games.
Might not be able to max the game beyond 1080p but will definitely be playable while looking good...
... assuming you have a good quad-core CPU.
Sometimes there's things far worse than a simple aimbot.
Thankfully, dedicated servers pretty much fix the problem as long as it is well-maintained.