"there will be parents who see the Kinect with X1 and buy it for that reason alone" - the same parents who bought the 360 Kinect and now see it gathering dust or lost down the back of the TV? Kinect is not going to be a major selling point until some game arrive that actually justify its existence.
Parents are much more likely to see a large price difference and use that to make their decision. Or probably more likely a ps360 that offer much better value. If a kid i...
@t3rrorc3ll Maybe? I think it's clear he's having the time of his life stringing along those poor kids with his fantasy stories. I mean, he'd have to be seriously deranged, some kind of obscure medical condition, perhaps he's got multiple personalities living in his head who pop out to inform him of the latest and greatest insider info secrets?
It's much easier to believe he's just an incredibly effective troll riding the wave of his lifetime. I really...
@ohiostatesman The only "BS" here is you suggesting this has anything to do with Sony.
Hot Springs!!1
This is in my top 3 most anticipated ps4 games. turn based strategy is the pinnacle of gaming excellence for me... OK, back off to Disgaea D2 for me for a little on the light-humoured trpg side of things ;-)
@wiz7191 360 says hi
@GLI2013 Wow... just WOW...
I wonder how excited you'd be if Microsoft decided to lock off 25% of the GPU for the system to use and promise to give it back "one day"... that would be amazing, right?! 25% possible increase in future!! yeah!!!1
@Blachek No...
""Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode," Microsoft technical fellow Andrew Goossen told us."
The Kinect doesn't process the signal, it packages up the data and gives it to the xbox one to work on. It's using the GPU for GPGPU processing...
The necessary steps seem to amount to promises of vague possibilities down the line... that's not taking necessary steps, that's leaving people with baseless hope and setting them up for disappointment.
In fact there's so much coming to xbox one in the years after this year's launch that maybe they should have taken another year to get things in order first? Might have avoided at least a few of the weekly PR disasters.
Is this really a surprise? We always knew there was going to be a performance hit on the xbox one with the way it snaps and multitasks secondary software. The 10% figure was even rumoured/guessed at before.
What we might not have expected was for Leadbetter to come along and spin the whole thing as a positive to look forward to in future, when it's clearly an admission that, you know, this console that's already quite underpowered vs the ps4, the one they've been ...
Is bandwitdh-capped internets a big thing these days? I've honestly not heard of any of that for years, away from mobile devices obviously.
Anyone who already has ps+ is used to downloading 60, 70, 80GB a month anyway, many ps3 games are 20 to 30GB downloads, I don't think anyone is surprised to read some games might be 50GB+ for ps4, it just makes sense - all assets are bigger, there's just more of everything.
"The esram solution is a foreign component that devs need to work around"
Actually the esram itself is a workaround for the xbox one's slow DDR3 memory... devs have to figure out the best ways to leverage its benefits for that relatively tiny 32mb.
You're correct in what you say, though. ms really have to bring not just their A game, but their AAA game, with new and existing IPs. They have to push their own hardware the same way Sony and its...
@lifeisgameok
No, what he is saying is xbox one is behind and is a pain to develop for, even his own studios find it that way.
As for "hints at the power of the xbox one improving" - well you lapped that right up! That's exactly why he said that, to give xbox superfans something to desperately cling to and plant a seed of hope that things might get better through yet more microsoft secret sauce technology. I feel sorry for anyone who swallows th...
Agreed. Phil said:
"any time that you ask a developer – including, by the way, our own internal studios – in the run up to launch of a console you’re going to get a slightly nuanced answer because the operating system’s not finished, the performance of the machine’s not locked"
...so basically he's saying even their own internal studios are crying and screaming over the difficulties of working with xbox one? That's what it reads like to me. ...
17,000 temps, lots of shiny new consoles... why does that sound like a recipe for disaster?
I said back when they were announced - the upclocks on GPU and CPU for xbox one were not to try to catch up to the ps4 - they were simply to try to help devs match what they'd already promised with unrealistic "target hardware" demos.
I used to think all the talk of "smoke and mirrors" regarding microsoft was probably taking things a little too far, but no, the way things are panning out, it seems microsoft have been purposefully deceitful in over-stat...
...and 10x the WiiU <-- how is that not worrying for Nintendo?
Fair enough it's against the terms of service, but you leave doors open like that then kids are going to exploit them. A user/console ban seems way too harsh and would make people think twice about not only doing something similar again, but about the brand as a whole.
Exactly. If things have to get this drastic now, imagine how poor they must have been running on actual hardware back at E3 time?
He's the main PR guy, he's got literally 1000s of people hanging on his every word... but sure, he doesn't need to know.
It's that balance thing again... balance between facts and secrecy. Keep a secret and people will hang on, keep their pre-orders and hope for the best. Admit the truth and... whoa, wouldn't want to upset that balance, you don't need to know... there there...