Nutsack, why on Earth would you expect Wii games to work on the controller when the vast majority use the Wiimote as standard? You'd have to work hard to convert the controls to be able to use the gamepad's function...they'd have to do it for EVERY wii game. And if any of those games required motion control, they'd have to reprogramme that as well. Nunchuck controller is used in a game? Yet more reprogramming. It's simply not feasible.
As for your other...
A lot of gamers who have invested in struggling hardware with a drought of quality games tend to kid themselves that they're having more fun than they're actually having. It happens a lot.
And this is another example of why the Vita isn't selling well, a slightly worse version of what people have already played to death on their home consoles - which is where a game like Call of Duty is supposed to be played.
There are obviously going to be those people who will relish playing a CoD game on the bus or while sitting on the toilet...more power to those people. But when people invest in handhelds, they want game experiences that they cannot get elsewhere.
Want to know why Okami gets less sales than Call of Duty...the most basic reason? It's not advertised enough. That's it really.
Oh a military FPS is going to outsell it even if it was advertised, it's the hot genre in the gaming world at the moment, I'm not that dumb as to think something with so unique in it's presentation would sell CoD numbers. But games like Okami are not promoted to the wider gaming audience that don't spend hours and hours trawling r...
Who cares if a game is art or not? Surely you play games to have fun, and that's all that matters. They can have a message, they can be mindless....just like movies. Sometimes you want something a bit more deep or meaningful, sometimes you just want to shoot an alien in the face.
CoD isn't ruining the industry. The legions of idiotic developers who can't wait to try to copy their formula for the billionth time are what's ruining the industry.
As for skill, it's pretty much point and shoot like any other FPS....not sure why CoD is being singled out in this regard. Because they put poorly handling vehicles in Battlefield? Oh, the sheer complexity of driving....how deep.
Yaaaaawn. Change the record please, the same old complaints are g...
It's kind of like taking advantage of a slow kid, it just doesn't seem right. Then again, if people are willing to pay such amounts, I can hardly blame publishers for not changing it. It just seems to me they'd get more sales if the content was much more reasonably priced.
Of course they do....go back to sleep little one, those big bad other consoles won't hurt you any more. Oh! I see you've wet your bed again, naughty boy.
Now go ask Mummy and Daddy to buy you a 360 so you can get some perspective and stop being a silly little fanboy.
If you call releasing games at £59.99 for download "getting it right", then I suppose you could say Sony do.
I wouldn't though, I think that's a colossal rip off by the various publishers. Sony let them set the prices, I think they need to change that policy and make it fall at least in line with physical copies....if not cheaper. Only then will downloading really take off.
As it is, they take advantage of the lazy or those unwilling ...
Giving Vita games low scores gets hits now? Really? How so? I really need to hear the theory on this one.
Vita owners are some of the most defensive around...giving games they expect to save the system low scores is not likely to endear IGN to them. Everyone else doesn't give a crap either way.
Declassified is not what the Vita needs. The Vita needs a new FPS IP that is it's own game instead of a stripped down version of the main game...something that uti...
Hate to burst your bubble, but ALL journalists are in it for the money...same as any job.
What about an 8.75 score suggests that the reviewer didn't like the game?
Also, every game is based on user preference. Do you think that reviewers are emotionless robots? They have opinions too, that's what reviews are, opinions on how good a game is using various deciding criteria which, again, come from individual opinion.
And that's why I think scores are completely pointless. You're trying to compare two games of completely different genres to each other based on nothing but an abstract number...that can't possibly work. Perhaps WWE 13 got a slightly higher mark due to the masses of customisation options or available characters...doesn't make it better, just that it has a few more features.
I'd honestly prefer no review scores, with a thumbs up, in the middle or down alo...
Unfortunately not, he's one of those fools who think that anything below a 9 equals a bad game because all he's focused on is the score, and not the content of any review.
I don't think it extends the "life" of a game, all it does is force the anal to repetitively perform a task they normally wouldn't do in order to earn a number that only reflects the time you wasted in getting 1000 kills with a weapon you never use in the game.
Wooo, how exciting.
I searched for all the hidden packages in GTA 3, and I did so because the game world was fun to explore, and I got in-game rewards for collecting them, not because some arb...
Not sure how it's a detriment to the console. Nothing is stopping anyone from playing a game to 100% completion. If you need achievements to do that, then how important to you was that in the first place?
Achievements/trophies are meaningless stats that enable people to more efficiently measure their virtual dicks in comparison to a bunch of strangers' virtual dicks....nothing more. Nintendo didn't include it because they don't see the point - people will p...
Why not? You'd surely have seen it mentioned in a review or on a video online....and it IS still meaningless as tying a lady to the tracks does nothing to help you complete the games story.
I absolutely couldn't care less about pointless achievements or trophies...what do they actually do for the gamer? They make some people play a game in a way they wouldn't normally do it in order to add a trophy or a few points to a collection which means nothing.
To be fair, it doesn't detract from a game or anything, but it doesn't add much beyond inconvenience for those few obsessive compulsives who simply can't stand for a game not to be fully finishe...
Now a smaller, more focussed and alive feeling game world isn't necessarily a bad thing. But this is Rockstar, they're pretty damn good at making even a huge game world feel alive. I could see a huge game world being a negative from some developers, but not Rockstar.
So while I don't agree with his point in this case, having a massive game world is not the be all and end all.
Why on Earth would it? Virtual console titles would be nifty, but how would Wii games be expected to work considering most games on that system used the Wiimote motion controls in some way.
They'd have to patch in new control systems for every single Wii game ever made to allow this to even be a possibility...can't believe that people actually wondered this in terms of Wii software.