I agree. If it manages to do enough to differentiate itself from the Assassin's Creed with orcs image it's garnered for itself, I'll be quite happy. There's potential for greatness here if it does enough to stand out from its obvious inspiration.
When did I imply that it was?
I get what you're saying, but honestly, I think you're looking in the wrong direction if you expect Inplay to pick up the pieces and do that with their F2P shooter. Monolith needs to get on the ball and reinvigorate the stagnant series, and they could if they felt so inclined (though I myself would rather see a new Condemned or BLOOD game).
Don't get me wrong, I don't expect greatness from this. But there's no harm in a third party pumping out another game...
If you're new to the series I'd start with Persona 2: Innocent Sin as it's a lot more polished and enjoyable than the original.
Agreed. 20 bucks can score you a few hundred hours of excellent gameplay with this deal.
I'm keeping my fingers crossed. Media Vision have generally treated their properties with care. Hopefully they're taking notes about what fans are actually wanting from the series, and not taking a page from Sega's musty play book.
Either way, here's hoping for the best, as we're well overdue for a quality entry in the Shining series.
The Tony remark was meant to be sarcastic (that's why I mention longtime fans), though I admit I could have made that more clear in the post. I've since edited the article to reflect the general disdain fans have for his work.
As a fan of the series since Shining in the Darkness, I agree we've been ignored ever since Sega opted not to bring SFIII chapters 2-3 stateside. Since then we've gotten an array of shoddy handheld games and a pair of miserable hack and ...
So, let me get this straight. The reviewer should go back to his "shitty FPS" because the RPG-lite he reviewed lacked depth and challenge.
Just making sure I'm getting that straight.
Besides, the reviewer said the game was good, but nothing exceptional. I remember a time, many years ago, when if a game people may have liked received a less than perfect score people were able to resist busting out the pitchforks and torches and refrain from rever...
I couldn't agree more. It feels like a modernized classic from the golden days of CD-rom gaming. Definitely one of the best reboots I've had the pleasure of experiencing in quite some time.
Just a small correction in regards to this article- This is pretty old news, the game was announced back in 2012, with the team at Zojoi reaching their funding goal in November of that year. It was supposed to ship last October but got bumped back to this Spring, but it's looking like we'll finally be seeing the game this summer after all.
Anyway, I can't wait. Shadowgate is one of my all-time favorites, and Dave Marsh and Karl Roelofs are determined to make this ...
Really? I had it installed in about 10 minutes.
Amazon has it on sale now for $30. That's ten bones off the regular price. Not a bad deal if you ask me.
I agree with you, but that's inescapable. However, if developers take the time to make these games more interesting through better storytelling, a wealth of content, and implementing core mechanics in new and exciting ways rather than simply crafting visual showpieces, it'll go a long way towards making players look past a game's mere surface similarities.
I agree, visuals do a great deal for enhancing the immersion of the experience, but when they're tacked on to the skeleton of a game we've been playing for years and years now no amount of eye candy can shake the feeling of a blatant retread.
There's a big difference between a game being derivative and milked until there's nothing left. The biggest AAA titles we've played for the past eight years now have been annual releases, which have largely offered v...
Nice read, and I couldn't agree more. The "play it safe" approach to game development has been what's keeping the industry so painfully stagnant over the past generation. In a time when bleeding-edge graphics and immeasurable triangles matter more to investors than fresh IP and creativity, very seldom do publishers and developers rock the boat in fear of being the next Free Radical or THQ.
The video games industry is at a tipping point, and unless something ...
My thoughts exactly.
Yup, that was always fun. Definitely a handy thing to have on hand if you plan on taking on Ruby or Emerald Weapon.
Agreed, it took me forever to get the damn Materia, but it was totally worth it.
That would be nice. It's pretty much the only system that doesn't look to be getting it. watermelon's own Tulio Goncalves even said a 3DS version is possible.
What is your point exactly? The article clearly states Sega is the publisher, with the game being developed by Big Red Button.