Looks like it's more than likely a case of an employee having some fun. Regardless, seeing "The Pimps" displayed prominently in the middle of the store is enough to make me choke on my Swedish meatballs.
What a great game. I really need to finish Crisis Core one of these days.
We do have a stringent process here - contributor approvals. And, from the 500+ articles (many of these being reviews) we've had approved by fellow members of the site in the past two years I'd argue we've been vetted.
While it'd certainly be an interesting use of resources, I hate to say we didn't just spring up to bash The Order: 1886. We've reviewed hundreds of games since we launched in 2008 (many better, and many worse than The Order).
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Rest easy, budding conspiracy theorists. There's no insidious anti-Sony machine steaming on behind the scenes at HeyPoorPlayer.
Look, the simple fact is the game is nothing extraordinary. While it is undoubtedly gorgeous and features an intriguing alternate history setting, The Order 1886 is outdone by countless other third person shooters in terms of execution, immersion, and value. We wanted to like The Order just as much as we hope for any game to be a success, but the...
Shower hollow games in hollow praise I suppose.
Funny enough, I stressed that the game performs well and is freakishly gorgeous in my review. Unfortunately, for what the game offers in terms of visual splendor and solid performance it squanders with uninspired gameplay and a suffocatingly linear experience.
It's cool that you liked it though. More power to you.
I agree wholeheartedly. Hand-drawn sprites are a pricey commodity these days. Flash games do look gross IMO, but with the engine for KoF XIII done the framework for stunning new fighters is in place. The big question is does SNKP have the money? Here's hoping they've made a decent chunk off of all the recent ports they've churned out on PC, mobile, and other digital distribution networks.
Now you're speaking my language. We still have pretty regular gatherings here for some serious LB and LB2 bouts. While I love Samurai Shodown, The Last Blade is definitely my favorite weapons-based fighter in SNK's stable.
That's exactly what I was hoping for. SNKP proved me wrong with just how phenomenal KoF XIII was. Just imagine the case of MOTW redrawn in the same fashion!
Trust me man, I feel your pain. I've got the game sitting in my candy right next to me (still kicking myself in the ass for selling my homecart a few years back). But, you never know. SNK has surprised us a bit in the past, and there's no doubting any plans for SNK to keep the series relevant are good for gamers like us.
Hell, even an upscaled, 1080p port of MOTW would be a pretty glorious thing.
Either way, my fingers are crossed!
Well played, sir.
I know where you're coming from. As a longtime fan of the series (Eternal Punishment and Innocent Sin happen to be my favorites) I'm really pleased to see signs pointing to more traditional dungeon designs. I wrote this piece mostly to drum up discussion, as I've wanted to see more fully realized locales in the game for quite some time.
Thankfully Atlus is smart, and they seldom ship entries in their flagship franchises that leave fans wanting. I fully expect Pers...
It's funny you mention that, Derkasan, as my first thought when seeing the masked protagonist tumble from the stained glass window was a distinct image of King ART's The Raven: Legacy of a Master Thief.
A scrappy gang of thieves would be a nice change from the S.E.E.S. and Inaba investigation teams of previous entries.
I think so.
It is, but that's not necessarily a bad thing. In fact, the combat's simple but elegant execution is the game's biggest draw.
That's fair.
If you can stomach the copius fan service it's definitely worth your time.
Once you get used to the controls you're going to love it.
This episode clocks in at roughly 2.5 hours.
Well played, sir!