Small teams, creative directors changing, staff shuffling around and being put on other projects, the whole project restarting from scratch because the team wasn’t happen with its current direction. Any number of things could happen.
It’s not about pre-ordering. It’s about how overpriced it is and how WB and NR always CUCK consumers with overpriced DLC
No need to specify Pro as Detroit is the only enhanced game
It wasn’t. Physical was announced after the buyout.
505 Games publishes the PS4 physical release. Microsoft published the Xbox One physical release. Bam. Problem solved. Next.
I haven’t been killed by a throwing knife yet either. Only conventional grenades and incendiary grenades.!
Through the software emulation all original Xbox games run at 16 times their original resolution unlike the 360 titles, which need an additional patch. That’s my understanding at least. On the original Xbox One, original Xbox titles also see a resolution bump though it’s only a measly 4x’s bump if I remember correctly.
Why, though
It is. It’s just that it has parity with the PS4 Pro so it’s a pretty lazy implementation. It’s just 1440p on both with only very slightly better shadows on One X.
Nier: Automata took 1 year
I didn’t stalk you. I took those screenshots when they happened because it was funny how offended you were. Also, it did turn out to render the same 1800p checkerboard resolution, but did you choose to completely ignore the analysis showing a mid 20’s FPS in Combat compared to the X’s completely locked 30fps.
You also failed to mention the improved ambient occlusion, shadow quality, and reflections in addition to the improved framerate??? I bet you if they chose to keep the...
You're really dense. The analysis you linked to me clearly stated the resolution counts were employed as of update version 1.07. DF covered it at launch in March and never did a follow-up video. The link you posted was in late June, 3 months after launch. It WAS a fixed resolution on Pro and X at launch.
And don't even play dumb. You did NOT JUST ASK if Hellblade VR was coming to PlayStation. Here were your exact words. And if you want to unblock me on Twitter, I ca...
Okay so I see that dynamic resolution was implemented on all platforms POST-release so that’s why I didn’t know about it. At launch, it was a fixed resolution on both systems.
And really...you didn’t know I said anything about Hellblade??? Then how come when you posted under Ninja Theory’s post and I replied to you, you blocked me IMMEDIATELY?? Seems fishy if you ask me. You know you blocked me because you got butthurt and calling me an Xbox fanboy when all generation, I op...
And you’re the guy that blocked me on twitter because you got butthurt over Hellblade getting a VR update on PC, but not PS4. And I responded to you saying it wasn’t happening because it was built specifically for high end pc VR set-ups which is EXACTLY what Ninja Theory themselves said but you still got so butthurt and offended that you blocked me on twitter over saying what they said themselves. You’re just a Sony pony that can’t handle that in MOST(not all) multiplatform games, the One X c...
The One X and Pro remain at fixed resolutions so it is a FIXED 1620p on Pro and a FIXED 4K on One X. There is NO dynamic resolution in play.
Far Cry 15 also uses FP16 on Pro, yet it only rendered 1620p native versus the One X’s Native 4K output so I mean...keep dreaming
Yasss
No it hasn’t. The original has only been on PS3, pc, and PS4 up until the stealth switch release.
This was announced a long time ago. We only just saw gameplay the other day. This kid’s late
I was also playing on Xbox One X, but I have a sneaking suspicion the demo wasn’t Xbox One X enhanced because image quality was really really average. Didn’t look too hot.