Too easy. The publishers would never go for it.
But wouldn't it be nice?
I don't see how it could be difficult to just mark each disk with a serial number (Microsoft used to insist on 1GB of space on each disk just for copy protection, so we know it can be done).
If developers insist on punishing 2nd hand buyers, the least they could do is make the process seamless.
All we should expect to see on putting in a disk for the first time is either:
"Thanks for buying the game", or
"Since this game dis...
I was hoping there'd be more colour to this HD gimmick :| Glad I skipped to the end!
7 is a high mark for most of these.
You need to stop being so generous, and give games a proper score!
>Industry veteran (2K Games, Microsoft Game Studios)
>Microsoft Game Studios
The only one of the big three that does not have a portable gaming device, but they do have their own OS for smartphones, extols the virtues of smart phone gaming?
Nope, no coincidence there.
Welcome to the internet, where we'll actually come back day after day to see a picture of an ass.
Oh, hang on, lemme Google something with safe search disabled...
I know it supports DS games, but I havn't seen any 3DS games worth buying. Maybe in 6 months I'll take the plunge.
But at he moment I'm happy plying on the DSL, and for longer, if the battery reports of the 3DS are accurate.
£115!? I am so tempted to get one. But I still have my trusty DSLite... and I can't see any games on the 3DS worth getting that aren't ports.
Only a bargain if you don't yet have a DS. Nintendo may be a victim of it's own success, since everybody already probably has some version of the DS.
I just don't get this new obsession with playing unfinished demos.
A beta is by definition too far along in the development process to change anything but tweak the gameplay to suit the audience (assuming the same audience that plays the Beta are the same that will buy the game; they are not), and people just bitch about it anyway.
There's a reason game without Demos sell better - gamers do not know what they want!
Unless they improve the gameplay, it'll be one less reason to play this relic of a series.
Remember when TR was about exploring? Man those were heady days.
I suppose you would know what intentions these are?
Or do you have nothing of value to contribute?
I don't think anybody would have a problem if your version of .NET was out of date. That is after all how a good shared library should work.
The problem is because there really shouldn't be any breaking API changes without a suitable protocol for upgrading.
As a developer it's disheartening to see your program work fine with 2.0, but not 2.5, then work again with 3.0, with no rhyme nor reason.
Typical Microsoft bull.
"Hey, here's a library of common display and sound functions that everybody should use so you'll only need one library. But we won't force a common versioning and deprecation system, so everybody has to use a specific version"
We never seem to have this problem with OpenGL/AL, GTK+, QT, Havock, Euphoria.
Why? They weren't designed by business monkeys, they were designed by the developers who w...
It's no surprise, Sucker Punch were sony devs through and through.
What probably prompted SONY was Insomniac's announcement that they were going to make a multi-platform game.
So that's the going rate of your Soul these days.
Hoping it works out well for the devs, but Activision aren't above screwing with even the larger companies (see Infinity Ward)
These guys get it.
Look at Uncharted 2. Or even Uncharted.
Until the majority of new games on the PS3 or 360 start looking as good as that, we don't need a new generation.
But you'll always get some developers (often with mediocre games) complain that they just isn't enough power (looking at your Terminal Reality and Ghostbusters).
I can't blame them, their largest audience is interested in team deathmatch only.
But I do miss the days when drop-in/out co-op was in almost every PC FPS - it wasn't even listed as a feature, it didn't make any sense in the story, it was just there for fun.
Trolled 9/10... will stop by again.
"and if it's just as bad"
GTAIV wasn't at all bad. Why does everybody think a game is bad because the developers didn't make the game they wanted?
Sacred? or Sacred 2?
2 was buggy, but it was massive.