CRank: 5Score: 29380

I giggle at the terrible shovelware kinect games microsoft are happily tossing out for want of a decent actual kinect game. I would like to see cliff do better but sadly, i doubt any company can make a compelling kinect title for core gamers, that would make the peripheral essential.

Would fanboys be butthurt over this comment? Probably. Although there is no need to be, im just laying it down. Show me the games

5434d ago 4 agree3 disagreeView comment

I think we are way past the point of every dev being a lazy dev. Porting to Ps3 from 360 is a lot harder than the other way around. Take it as you will. i take it as 360 being more flexible with an easier allocation of system resources, pretty much what you would expect from a machine with a unified shader GPU and unified memory.

5436d ago 4 agree0 disagreeView comment

Unfortunately kleptic you are putting words in my mouth. Where did i say that some techniques are not used in console games first? Nowhere. I merely exploded a few very specific examples that were used, as false. They are false.

Certainly i don't need a lecture to tell me about techniques in console games. Many of these techniques are developed outside of the console realm anyway, and often cannot be attributed solely to console developers.

Finally ma...

5436d ago 1 agree1 disagreeView comment

Prepare your PC's ladies and gents. This is gonna blow you away.

5437d ago 9 agree0 disagreeView comment

"In practice (like Folding@Home), the Cell is MUCH faster than almost any desktop CPU or GPU"

Actually no. GPU points in folding are vastly higher than PS3. Folding client is specifically tailored to CPU/GPU workloads anyway. PS3's CELL is far slower than GPU with the tasks GPU clients recieve. CELL is also less flexible than a conventional x86 CPU, although faster in other tasks. Folding is a poor example to claim performance figures in for PS3, simply becaus...

5437d ago 5 agree6 disagreeView comment

A modern GPU can hardware accelerate 128bit, FP32 HDR lighting. PS3, or 360 cannot. Nothing CELL can do in software will be fast enough in practice to surpass this.

"or any desktop CPU that's can match it's math computation speed"

You mean floating point? CELL in PS3 has good single precision speed, just over 200 gigaflops. However even a GPU like a Radeon 4670 has over 400 gigaflops SP, something like a 6970 has nearly 3 teraflops, or m...

5437d ago 5 agree8 disagreeView comment

"It really is a massive testament to the power of the ps3, not to mention that the ps3 is pushing MSAA/MLAA, and multipass motion blur before its implemented in any pc engine lol"

Don't kid yourself. PC used multisample anti aliasing years before PS3, and Direct X 10 object based motion blur seen in several PC games since 2007 is more advanced than anything PS3 can, does or will ever do.

Pc leads, console follows. This is a fact of life.

5437d ago 7 agree9 disagreeView comment

GTX460 will do well in this :-)

Better if you overclock it. Its faster than both 4870 and GTX280. 1Gb version wins comfortably against GTX280 in crysis/warhead. Shouldn't be too much of a stretch to imagine it'll win in this too.

5440d ago 0 agree0 disagreeView comment

I beat the highly recommended for 1920 x 1200 30fps although i play in 1080p. Except video memory though. 1.8Gb is a lot. Awww yeah. Cant wait now.

I think most people play in 1080p or below, so should not worry too much.

5440d ago 2 agree0 disagreeView comment

To be honest you just seem to be hinging your entire argument on the premise that hard is good because it motivates developers to push on when in reality, it doesn't though.

It puts most developers off, it is counter productive. Rather than spurring on most developers to squeeze more out it turns off the vast majority of developers not associated with the console manufacturer or those without massive budgets and vast technical support and resources to look elsewhere whe...

5440d ago 1 agree0 disagreeView comment

I am pretty sure developers tried to maximise their use of 360 all the time and not just because PS3 exists.... The fact is though even Gears of war is built on middleware, not an engine built from the ground up for 360 and only ever 360. It still looks great.

I think anyone that argues the line that difficult and expensive hardware to develop for is good is kinda stupid. All it does is frustrate developers, prevent them from looking at the platform to build games early on,...

5440d ago 1 agree0 disagreeView comment

Agrees Dude420 tis obvious to me what he meant. Anyone that knows about hardware would have read it and not even thought about higher numbers, just better cards than the 8800.

I guess i should say faster, not better. What with all the pedantic smartasses around. Maybe they would think when i said better i meant a bigger number....because they have no common sense.

Also while we are taking everything vulcan said precisely literally i honestly want to know ...

5440d ago 6 agree0 disagreeView comment

He obviously meant faster. Only retards saw him write a higher number. Up does not actually say higher does it. Up could mean anything and he obviously has enough knowledge to know what he meant and that was more performance that an 8800, not more numbers.

Have to be a mug to argue over the precise meaning of the person who knew what they were talking about especially after it was clarified.

5440d ago 7 agree5 disagreeView comment

NO, dreamcast had the ability to run the WinCE platform. BUT it was NOT Dreamcast's main operating system. It was a supplementary platform for developers, who could chose which environment to build their games on. Look at a dreamcast, it'll say COMPATIBLE with Windows CE. Not runs on, not powered by.

Because WinCE had many downsides if you based your game on it in dreamcast, the games that use it were often early titles. Most games DID NOT USE IT after a while, beca...

5441d ago 6 agree0 disagreeView comment

Easy to develop for = good. Dreamcast didnt run on Windows CE either, some individual games did and carried it on the disc to be loaded beforehand but it was rubbish and used more resources so most did not.

Easy is good for developers because its cheaper, faster to make games. You are less hung up on technical problems and hitches to focus more on creating the game you want.

Easier to build multi format games, easier to port.

Lets face ...

5441d ago 8 agree3 disagreeView comment

@ Perkel

GT5 does not do MSAA in 1080p as you yourself pointed out!! LOL. It uses Quincunx/Temporal. Clearly not MSAA. In any case, GT5 does not use FP32 HDR in gameplay either. There are different render choices for the different resolutions. 720P is a different experience from QAA in 1080p mode.

NV47 in PS3 cannot do blended FP16 HDR and MSAA simultaneously in hardware. This is a well known, well documented FACT. Its something that i will not entertain...

5443d ago 10 agree10 disagreeView comment

MLAA is ok. Better than Quincunx which went out of fashion about a decade ago with the advent of enough performance for MSAA.

Main downsides of MLAA include the inability to anti alias fine detail, sub pixel objects. IMO that is the MOST noticeable aliasing in games anyway...when thin objects like fences or telephone lines are 'stepped'. Besides that there are many other problems with the technique compared to MSAA.

Quality wise, MSAA is better ov...

5443d ago 24 agree15 disagreeView comment

"100k pixel difference? more like just 100"

1152 x 720 = 829440 pixels

1024 x 720 = 737280 pixels

Or in other words, 360 is rendering approx 10 percent more resolution, or 90 thousand more pixels

5443d ago 18 agree3 disagreeView comment

"My PC is not powerful enough to have better graphics than UC2 and GOW3 so when someone says that they are subjectively making that statement. Geez!!!!!!!!! "

Well is it subjective? I think the article with PC games assumes that they are set to maximum or at least high, have a nice resolution. I.e looking as good as they possibly can, regardless of your personal machine. Otherwise you can say its subjective that way about console games. As in assuming you are play...

5449d ago 1 agree0 disagreeView comment

'looks just as good as the PC version...i wonder how many people would disagree with the truth'

Don't kid yourself LOL. NO console game looks as good as the original on PC three years ago. Nevermind this.

5451d ago 0 agree0 disagreeView comment