CaulkSlap

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CRank: 5Score: 33490

Seriously. It is just blowing my mind how ignorant these people are about what frames per second even means. 60fps is not a magical feature you turn off and on. You either get lower fps with more effects or higher fps with less. PC gamers adjust settings to get the best visuals with a playable framerate. I could play everything at 100+fps on low settings. With a set console hardware spec the developers aim for a sweet spot and to most of them that's 30fps.

4694d ago 0 agree0 disagreeView comment

Why do you people think fps has anything to do with hardware capability? With set hardware specs you either set a goal for higher fps or add more visual effects. You can make any high end PC hardware chug to 10-20fps by cranking resolution and effects to absurd levels in a new game. Or have an older game absolutely maxed settings running at 200+ fps. It's just about finding the sweet spot and most developers consider that to be 30fps. Allows for the best visuals possible while still runni...

4694d ago 0 agree1 disagreeView comment

Honestly it's not the always on aspect that bothers me. It's that you really no longer own a game. Is Microsoft going to keep these servers up for the next 50+ years? Or is the whole thing just a brick and your game discs worthless when they decide to shut servers down?

4694d ago 1 agree1 disagreeView comment

The general homogenizing and dumbing down of everything into an action game with a checklist of generic gameplay features. RPG elements get stripped down. Multiplayer gets shoe-horned in. Survival horror isn't even a thing anymore. So many games try to appeal to everyone and end up losing appeal to anyone.

And of course DRM, DLC, annual sequels, controller gimmicks, etc.

4694d ago 3 agree0 disagreeView comment

You do realize that clock speed is completely meaningless unless it's the same CPU architecture. If ghz were all that mattered then PS3 and 360 would still be superior at 3ghz. The Wii U uses a PowerPC based CPU like what's in the Gamecube and Wii. In fact it's essentially a 3-core beefed up Wii, which was in turn an enhanced Gamecube. 3 generations behind in core design for I'm assuming the sake of backwards compatibility and cheapness. PS4/720 are both AMD's latest line ...

4694d ago 0 agree0 disagreeView comment

I'm a compulsive hoarder. 458 Steam games. Probably another 300 through GoG and Gamersgate, and older retail. Console games probably around 500. Don't have time to play them.

4694d ago 0 agree0 disagreeView comment

I don't know why you all keep responding to this troll headline. The article is obviously attempting some kind of sarcasm.

4694d ago 2 agree0 disagreeView comment

Is he aware that PS4 is now essentially a PC in a box? Aside from DirectX they're on even footing. Considering studios adapted to PS3 I don't think we'll see any problems.

The more I think about it if anything PS4 may actually mean the end of Windows dominating PC gaming. If developers build up tools for use on PS4, then there's no reason to not make the multiplats Linux/Max compatible.

4694d ago 1 agree1 disagreeView comment

Cheaper is the wrong term. They've hit the absolute sweet spot for price/performance with the PS4 imo. Any more powerful and we'd see marginal improvements for significant cost increases. Any weaker and it would cost almost the same to build yet be a much lesser a jump from last gen (like the Wii U).

4694d ago 2 agree1 disagreeView comment

It's hard to say if they'd get more attention revealing it before hand alone or a huge conference at E3 would just overshadow everything else.

4695d ago 0 agree1 disagreeView comment

I just hate it when a game forcefully holds your hand through the whole thing. It's really immersion breaking when it highlights every last little thing as you go instead of letting you discover it yourself. Getting stuck is no fun but exploration is half the fun of a game sometimes. Just hard to get that balance.

4695d ago 0 agree0 disagreeView comment

They tried to replicate the Wiimote gimmick hype and it has utterly failed to resonate. The Wii sales crash in 2010 was a good indicator of when things were played out and they hadn't gained any kind of sustainable new fanbase. Just fickle casuals who went back to not paying attention. With the huge cash pile from Wii/DS this was Nintendo's chance to re-enter the modern console era and once again dominate. Instead we have another under-powered gimmick based console that gamers and eve...

4695d ago 6 agree1 disagreeView comment

You put it absolutely perfectly. And I'd take it a step further and say Microsoft is making the same mistake by pushing the Kinect so hard for the next Xbox. That gimmick has already played itself out on the 360 and it's never going to generate the kind of casual hype they want. They're going to lose a good chunk of their core audience by ignoring them outside of the few established franchises.

4695d ago 2 agree0 disagreeView comment

I don't know about his #1 reason there. Still quite good but combat felt like the weakest aspect of the game to me. Pretty limited in powers, weapons, and enemies from what I was expecting. Honestly I enjoyed the world immersion of the brief opener far more than the constant FPS combat the rest of the game.

4695d ago 3 agree1 disagreeView comment

Definitely looking forward to playing it.... at some point. Just have no desire to jump right in with GTA5 around the corner. I'm thinking christmas steam sale when it's probably like $15.

4695d ago 0 agree0 disagreeView comment

Sony just needs to go after core gamers at first. What 360 did right last gen is set itself up as the cool new "hardcore" game console. Getting real gamers on your side makes a huge difference in long term sales and actual games sold. Casuals just follow the resulting trends. MS has been taking a dump on their base the last few years with Kinect so it's the perfect time to gain ground.

4695d ago 3 agree1 disagreeView comment

DICE definitely does the best job of scaling games. Most developers just cater to the lowest common denominator and don't bother to scale anything up outside basic fidelity settings. But there's only so far you can go before 360/PS3 are holding back the core design of the game. The sooner PS4/Xbox3 are the baseline for development, the better.

4695d ago 12 agree2 disagreeView comment

They pretty much watered it down to the point of just being a console game anyways. The transition to console should actually fit really well if they get the control scheme right.

4695d ago 0 agree0 disagreeView comment

This generation will definitely be an easier step. The development tools are much more advanced and scalable. Mostly what we'll see is a big boost in texture resolution and improving existing effects techniques. It's not at all like last gen where console devs essentially had to start from the ground up.

This generation will definitely bring a good leap in graphical fidelity but hopefully the main thing we'll see is a lot more interactive and detailed environmen...

4695d ago 0 agree0 disagreeView comment

Well I'm definitely concerned about them trying to turn it into AC.

4695d ago 1 agree3 disagreeView comment