Trained? It was just an hour of how to enter a room.....
More like he gave her a few tips and general pointers about how to look the part during a dinner break.
With respect though, Sekiro and Souls games are made around the difficulty from the ground up. You simply don't have much of a game without the difficulty. It's not Witcher 3, if you know what I mean?
It could be argued the Souls games have really large, varied areas with RPG elements to customise your character but with Sekiro, they've made the areas smaller, there are less basic enemies, the distance between idols is quite short and it has hardly any rpg ele...
Jeeze, they really frown upon drug use in Japan, don't they?
I think a quarter of Hollywood would have been exiled by now if the Western world had the same attitude ;)
@shabz6661
Heh, yeah, that's actually a perfect example you give there.
When they gave me the Death from Above skill, I thought, 'Cool, I bet there are lots of Batman Arkham combat situations from here on in, they're gonna ramp things up now'...but there was virtually no chance to use them.
As you said, baffling. It's like the team that designed the combat didn't communicate with the team that actually made the ...
Yeah, Rockstar all over, imho. Incredible in so many ways yet actual combat gameplay is just mediocre. Shame really.
If they ever have engaging combat, with challenging and well thought out mission areas/structure then they'll truly be demi-gods of development.
I liked the game but it was my least favourite of the three despite having a lot of quality. The Tombs were great (maybe best in the series), traversal was great and I think the stealth was the best in the series so far. Combat was better in the first two games though and it's the combat I had the biggest problem with. It is, after all, a large part of the previous two games and a big factor of why I loved them.
The combat was actually quite rare. The best stealth...
I agree. I'm actually finding it really strange that people are focusing on the difficulty of this game so much when compared to the Souls games.
The Souls games had plenty of, 'No way I'll ever beat this boss, I may as well give up. They've gone too far this time', but then you learn the patterns, get into a rhythm and then wonder why you thought it was impossible in the first place.
I've found that Sekiro hits the same notes ...
Wow. It just goes to show how gameplay experiences can differ.
I found that the amount of time between idols was pretty short compared to other souls games and fairly straightforward. The souls games made me think really carefully about what direction to take, when to use potions and when to call it quits and go back to the previous bonfire to save XP. Sekiro has so many opportunities to just run through, stealth past or bypass enemies that i rarely had a problem finding...
Imho, they'd actually get a hollow and brief experience. There isn't really much 'overall journey' without the challenge to make it meaningful.
My 30 hour playthrough would probably have been closer to 10 if I'd played an easy mode and getting from idol to idol, boos to boss, wouldn't have meant much. It'd be sight-seeing. May as well watch a youtube playthrough. This isn't a Witcher style story driven RPG with an open-world to just rid...
It wouldn't but, imho, it would effect the enjoyment of the person playing on easy negatively. Trust us, these games are built from the ground up with challenge and difficulty in mind. It's the reason they work. The difficulty isn't just some quirk or design eccentricity.
Everything from stats, to enemy positioning, numbers & attack patterns, dishing out of special items, environments, exploration etc...is based on it. Without the challenge, the gameplay...
I think the folks asking for it don't realise how the game would change so I disagree strongly with the headline here.
It's not a question of elitism or 'git gud scrub'. If you made an easy mode then the game would be over in hours, probably something like a third of the time. You wouldn't need to practice, you wouldn't need to search for upgrades, you wouldn't have to worry about the next bonfire/idol and you wouldn't need to learn enemy p...
No, it doesn't 'need' to at all.
If the developers fancy doing that, and it makes sense to their creative vision the great...but there's no 'need' about it.
This is a game, a piece of entertainment, not a government initiative.
Sigh.....this again?
The question really is why do people want an easy mode anyway? The entire game is made around the difficulty. The length of the game, the challenge of getting from one bonfire to the next, the bosses, character development etc... I feel the people asking for it probably don't realise there'll be very little game left if the enemies weren't so brutal.
If the game played like, say, Just Give Me The Story from Witcher 3,...
Good, I don't think games with supposedly terrifying monsters and survival/horror elements work as well when it's fairly easy and the protagonist is too powerful. You need to feel in danger for the setting to work, imho.
I was irritated by this news until I saw the article came out yesterday. It was pretty believable and in keeping with current events. They say the best lies have a kernel of truth in them, nice one :)
I'd imagine that they are both great with not much between them but, seeing as though the combat mechanics are so different, I'm not sure making a direct comparison is useful or productive. Better, from a conversational point of view, to compare the four Souls games. I think this article is more about click bait since Sekiro is multiplat and BB is an exclusvie.
Personally, Sekiro grabbed me more than Bloodbourne but then I didn't play more than 3 hours of BB b...
Well, I see where you're coming from but I'm not so sure about it. The thing is, the game is balanced precisely for a certain difficulty. In fact, the entire game is created around the difficulty. It's not like an Uncharted or Witcher 3 imho.
An easy mode isn't a simple thing to implement here. If they literally made it easy, then people would breeze through the game in mere hours and wouldn't even need to explore every nook and cranny to get all the...
Lots of great games mentioned in the comments.
I'll add these: Thunderforce 3, Streets of Rage, Golden Axe, E-Swat, Phantasy Star 2 & 4, The Immortal, Revenge of Shinobi and, of course, the superb Ghouls and Ghost and Strider :)
I think the problem for this game, with regards to reviews, is that it's an exclusive that has gotten a lot of attention for a long time and the media love sticking it to games like that if they fail to be 'perfect'.
Even if it's a very good game, many sites will act like it has failed and hasn't lived up to expectations and will focus on the negatives. On top of that, it has a rugged, rural, white male protagonist, something not in favour with most s...
I'd like to think so too but, although I've seen enough to make me believe I'll enjoy it a great deal and pre-order, I think it's more likely gonna be a well-liked game that people are pleasantly surprised by, as opposed to a Goty.
If it is a GotY nominee though, I'll be very happy for the developers. They seem to have really done everything possible to make the game they envisioned.