You mean one of many examples.
Arma 2 is way harder to run than CoD. my HD4850 ran MW3 just fine, but my HD5850 barely struggles with Arma 2.
Can't say I want HL2Ep3 anymore. It's been far too long so I think it's time for HL3.
How is the Hitman trailer offensive exactly? It's not like anyone would complain if Hitman was a woman shooting up a bunch of studs with perfect muscular definition would they?
Well I could just stick with F1 2010 or 2011 and wait for 2013 where the cars are actually designed to fully embrace regulations.
Yea I'm basing my judgement on comparing it to another handheld game. Resistance Retribution. Far better and stayed truer to the franches even being an TPS and on a far less capable system. Nihilistic should be ashamed.
F1 2012 and it's platypus nose cars... no thanks
Kojima should be fair and release MGS4 on PC!
Lol hours of additional content? That'll make it too long for most console players to bear. They're mostly accustomed to 10 hr campaigns in these type of games max.
Calculator, alarm clock, memo pad thing, YOUTUBE!!!!!!!!
I can't get enough of it either. Too bad there isn't enough. I thought it was really fun, while it lasted. Multiplayer still doesn't work for me :(
And it still hasn't got youtube support.
I good game is a good game and a bad game is a bad one. I don't believe in cutting game slack just because it's a handheld game(on a platform totally capable of handling console depth no less)and made by different people.
Getting tired of games using a standard feature on the system as a selling point. As if we all were expecting the title to use just one analog stick.
Because the depth of this game can't even be compared with a PS1 game, while deep games get ported over from PS2 straight over to the PSP with with only a little sacrifice to the graphics and controls.
A good game is a good game and a bad one is bad. That's that. I don't mind graphics very much but the Vita is totally capable of handling console quality games in terms of depth and polish. I don't believe in lowering my standard for what a good game is for excuses such as "considering it's on a handheld," or "Nihilistic developed it."
Just because it's a portable console title doesn't mean we should instantly lower our expectations. It's the reason why cheap knockoffs come out in the first place. The Vita is completely capable of handling console quality depth, just like the PSP was.
Some people have the Vita but not the PS3/360 so it'll be the other way away around for them.
It isn't just the controls my friend. I got used to the controls by moving with the buttons and aiming with the analog(makes much more sense to me) so it wasn't as much of an issue for me. For me the problem was the depth. It was ridiculously shallow. The whole game can be beat in 3-4 hours, if you actually bothered to before shoving it aside. The PSP was totally capable of handling console quality depth. For example Syphon Filter, GOW, Ratchet + Clank, MGS:PW. Tomb Raider Anniversary...
It's called style. Why is 47 wearing a suit with red tie and leather gloves? Is it because it blends in soooo well with everybody and/or allows him to combat effectively? Why is no one complaining about that?