You have to unlock the mode! Can't start out on it.
Besides, with only 3 saves, it'll be advantageous to play it on a lower difficulty first (not like you'll have the choice anyway!) and learn where it'll be best to use those saves.
I LIKE it!
With all the check points and infinite saving in games now, almost any noob can beat a game on the hardest difficulty if they try enough times. Hey, you only need to get through a hard part once, no matter if you dies 30 times to beat it!
But with 3 saves, this will actually become quite a barrier for noobs. :) I'm a bit of an elitist asshole...
Protip: I'm a gamer, not a company exec, I don't give a shit how much a game SELLS.
As the end-consumer, all I care about is that it's good. Before we knew which console the game would be for, there was all this talk of "innovative gameplay", and all we got was "paint and thinner". Big whoop. Most people forget that hardware limitations affect more than just graphics (which I care about as much as game sales, btw)--they affect gameplay first an...
Thanks CAPTAIN OBVIOUS.
Understanding doesn't make it suck less.
It's WAY too late for that. If they ever do release it on PS3, it'll just be a HD-remastered version which I wouldn't give a f*** about. I'd have definitely been interested if the game had been built from the ground up for the PS3 though--just imagine the crazy gameplay possibilities they could've come up with on better hardware.
That's extremely prejudice of you to say, and completely wrong. A game doesn't NEED GUNS to sell well on PS3.
Gran Turismo says hi. Also: flower, Braid, and a whole bunch of PSN Store games. And one of the year's most anticipated titles: The Last Guardian. Just to name a few examples, because I could go on all day.
The only one they need to lay off is the one who chose which console to develop it for.
Too bad they all say SAMPLE on them... Would've made nice cellphone and MP3 player wallpapers.
They should've put the Empire State building next to the xbox to give us an idea of the scale--it would've dwarfed the building. :P
I made my friend (she - not a gamer!) play the DS2 demo and she FREAKED! XD That part where Isaac's mind is playing tricks on him was enough to probably make her never want to touch a controller again... On second thought, maybe I shouldn't have done that! :P
Survival Horror's not dying, it's being *abandoned* (unfortunately). Thanks Crapcom, for forgetting all the reasons you were ever good, and turning everything you touch and ever made to shit.
Reviews for this game are so all over the place, it's IMPOSSIBLE to get an accurate idea how good the game is...
LOL
What am I saying--who gives a shit what reviewers think this gen! They're all a bunch of nit-picking impossible-to-please double-standards don't-know-the-difference- between-objective-and-subjectiv e morons.
His scoreboard clearly says it's not an average.
Besides: depending on the game, and the player's own preferences, some categories have no impact whatsoever on their overall appreciation of a game, hence why the final score shouldn't take them into account. You think people play Minecraft for the graphics??! Hell no! Then a review shouldn't factor the graphics into his final verdict. Same goes for other ratings that make up the final score.
I know R* has more than one team! D'uh. Thought it was the same studio that made both though...
Yes, the launch window is also extremely important. This year I know I'm getting Killzone 3 and Resistance 3, so that leaves Crysis 2 and Brink and Rage to battle it out among themselves for one or two more spots. Out of the three, I'm interested in Rage the most, but it comes out a week after R3--very poor timing. Meanwhile, Crysis 2 comes out a month after KZ3--not bad--but then Brink comes out in April. I might get Brink over the other two for its release date alone.
This article used A LOT of words to say VERY few things.
Actually, the only thing I found interesting in there was:
"If Nintendo or Sony is very clever, they'll recognise the value of [Apple's iOS] model and the potential for vastly enhancing their platforms' standing by tearing down many of the walls to access for developers, creating the same kind of environment and attracting the same kind of creativity which has proven so successful for A...
I always found it a little pathetic that GT would obviously use the single most provocative frame of an entire trailer for their thumbnail to get views... But I never would have imagined some other site would be so low, so pathetic, as to try and get hits from one of GT's own thumbnails.
Congrats deltaattack, you are the lowest of the low in video games websites.
Seems time is really cheap to a lot of people on this website. I don't care if a game is only 8$--if it's trash, it's still not worth my TIME, no matter how little money I paid for it.
Hell, if you people are really that strapped for a bargain multiplayer game, check out MAG. You can download it off the Store for 30$ now (or probably find a physical copy for less) and I GUARANTEE it'll be worth your money 10x over. I myself poured more than 400 hours into that...
Chalk it up to nit-picking impossible to please double-standards "journalists" we have reviewing games this gen.
It's ok for some franchises not to innovate, but when it comes to another, it suddenly means the game is trash? Sure...
It's ALL hype and budget that determines a game's "score" now. Absolutely no reflection on the game's actual merits.
It's not so bad, really. It's a linear game so, worse comes to worst, you have to re-do a few hours. Sucks, but it could be... worse.