I thought the Special buffs were a clever real-time element to the combat. I liked how you could chain the moves/music together, stacking and prolonging the effects. It meant that wisely-time Specials could mean a great difference in how your strategy played out. It also meant you had to be quick to make the most out of the buffs.
On a slightly different note, the music for the Ba'al super-bosses is one of the best RPG tracks I've ever heard. All of the boss tracks ar...
It's not recent, and it's been a thing for the entire past generation and even a bit prior. Early presentations, based off development kits, always look better than the finished retail product. Every Uncharted game has done it, for instance.
The difference is that a a few highly-anticipated games in the past year or two have made their development downgrades very noticable. Watch_Dogs' footage barely even looks good anymore. This isn't like Uncharted or Far Cr...
I'm very glad it's doing well. Bravely Default has one of the best turn-based battle systems in ages. With the B/D system, 26 unique Jobs (organized by a primary class, sub-class, and passive buffs), Weapon Specials, Bravely Second, Friend Summons, Abilink, and all the traditional FF gameplay on top of that it's a highly strategic, customizable, and challenging experience.
The latter half of the game (bar the very satisfying finale) is a largely unnecessary repeti...
Good. Hopefully Square Enix gets the message that people are more interested in them going back to their roots than the botched, dragged experiment that was the FFXIII trilogy.
At the very least, this makes the US getting Bravely Second (the sequel to Bravely Default) very likely.
Instead of becoming a superhero, Delsin should bcome a macot for tobacco companies or flourescent lightbulb brands.
Why do people think it matters what they think is under/overrated. It's a videogame. You enjoy its qualities as a whole to any particular extent, or you don't.
Every Bethesda game has stiff combat and a story that pretty much everyone wouldn't care too much if it was gone. I don't enjoy many moments in those. But I do highly enjoy exploring, building my character, and questing around the beautiful world. These are things that permeate and lap over with the who...
This game being on next-gen isn't necessary.
Eating a delicious cake also isn't necessary, but that doesn't change that it would be nice and people will want it.
I don't think 1080p is confirmed for either of those. It's just a bunch of statements from reps and a few personal accounts from previewers (both of which have been false before on these matters). Until it's seen on some kind of release, it's up in the air.
The games look great either way, though.
I'm not sure what to think of this cloud-gaming business. Problematic streaming quality for a video is annoying by itself, and it'll be absolutely deal-breaking for a videogame. And streaming services always have significant issues, even if they are just situational.
I never cared for this series. Trial-and-error gameplay, generally slusggish controls and animations, an often shoddy camera and lock-on mechanic, wonky Havok physics, obtrusive respawn system, two notable deaths that were wrought by sudden and poorly-telegraphed scripted bits, ect.
I got maybe a little over a third of the way though Dark Souls. It's wasn't particularly hard outside of a few particular enemy encoutners and bosses (and I hear it gets easier overall lat...
It's strange, because many of those games actually still looked impressive when they were released.
But Watch_Dogs now just looks so glaringly inferior compared to what was shown previously and simply as a next-gen game, period. It's no wonder why it's getting so noticed in this case.
While it doesn't necessarily mean the game will be bad overall, it does suggest an Aliens: Colonial Marines type of deal where gameplay builds and footage are doctored and misrepresented for marketing purposes.
What would it have been like if the game wasn't delayed on short-notice and many were introduced to these surprisingly downgraded visuals right out of the box?
If the guy hasn't even played the games, he has no right to weigh in on this.
For now, I think we can all agree that Arkham City left some unresolved issues that Arkham Knight needs to exist to tie up.
Graphics are really nice, but some of the animation still looks pretty wooden and unresponsive. It's not terrible, but not the upgrade I wanted and expected.
Saw the videos. Yeesh, why does the game keep looking worse and worse over the months? I thought that was PS3/360 for a bit.
PC controls are far better for this type of game, but having the option is still nice.
Man, The Fade looks waaayyy better. Glad to see that, as it used to be one of the blandest envrionments in these games.
Why does the gaming industry even bother attempting these adaptions anymore? They rarely work out, and when they do they almost always suck. I think the game can stand by itself.
I think players can decide for themselves what difficulty level is appropriate for them. Nothing is gained from taking the choice from them.
Wonky animation in Elder Scrolls? I don't believe it! :P