Yeah, I'm not clicking through that many pages just so you can get a few extra hits.
There are still great games coming out of both regions, but don't try to romanticize the artistic integrity of Japan. The overwhelming trend in gaming these days, whether it's the West OR the East, is to release the safest, most inane genre pieces in order to maximize profit.
This Halo thing, as people have already mentioned, is just a cultural divide. They're busy buying the same crappy JRPG's over and over while we all continue to buy the same crappy shooter...
Well, he CLAIMS he likes dark humor (in the form of Tokyo Jungle), though I really don't see the point of this article, to tell the truth. Even if you didn't particularly like the humor in the game, you're not going to get many people categorizing it as something other than a "comedy action" game.
There are obvious jokes and punchlines, the world is darkly cartoonish, and the characters are all wild caricatures. But even if all those elements didn't...
Why U mad tho?
Yeah, MMO's are going to get very interesting when companies stop trying to make the next WoW...if that ever happens.
There are excpetions, obviously, but basically if a company is making an "MMO" these days, it pretty much means they're making a loot-based MMORPG.
I wouldn't say he "hates" video games, but at the very least gaming culture and the "digital" community in general should be concerned with his previous flirtations with SOPA.
This time I wish my biology would have just shut the hell up.
I honestly don't know why people have to get so melodramatic about all this. Why is the assumption always that people that like playing pretty games think that's ALL that matters? I like some games for the art style, I like some good polygon-pushers, I like some games that obviously put no effort into the graphics at all.
Some games can get by on gameplay alone, but others rely heavily on the context the graphics create to enhance the gameplay. If it works in the gam...
Rocket Girl...
Rocket Girl.
They're all bi-partisan politicians, friend. Unfortunately, it's almost impossible to get genuinely well-meaning, honest candidates when the only two viable political parties are so fanatically polarizing.
Agree with you there. I don't feel like I can EVER voice my concerns about anything nowadays. You're always going to get overzealous "brand fascists" acting like you're pissing on their child.
In fact, I was bubbled down a few months ago for a comment in which I suggested Sony should stop promoting the "handheld console" mentality, because developers just end up trying to shrink down "BIG" console experiences and shoehorn in wonky tou...
WTF? You having one of those "grumpy" days, lil fella?
Eh, I'm really looking forward to the open-world mayhem, but considering the story concerns a group of privileged 20-somethings that take a wild, hedonistic trip and end up getting sucked into a nightmare (yeah, never heard THAT one before), I'd say Ubisoft sort of needs to shy away from playing up the narrative this game is going to weave...maybe I'm just being a little pessimistic, though.
It's worth owning for the off-the-wall story considering you can get it for like ten bucks at this point, but I gotta say, it seems to get more cult-cred than it really deserves. There is literally NOTHING else that is interesting or well designed in the game besides the story.
It IS original, though I don't think many people are even claiming that the game is "groundbreaking" in the first place.
It wears it's influences on it's shoulder, but the setting is unique and interesting enough to set the game FAR apart from the space/military shooters so popular these days. Nevermind the fact that the stealth mechanics are some of the best and most entertaining you can find in a game.
I suppose it depends on your crit...
...Yeah, ok chief.
...are you suggesting that these ladies are transvestites?
Nice article, and I think they kind of are. Mainstream gaming has been pretty goddamned stagnant across the board for close to a decade, if you ask me. Luckily, with the indie scene taking off this past generation, a lot of the innovation and creative exploration takes place there.
^ An "ending" isn't defined by an arbitrary number of hours or a single portion of the game. It's the events that lend closure to the primary arc of narrative.
Regardless of how much time was left in the game, the "twist" was basically the big answer to many of the game's questions.
The indie scene is keeping things afloat, I agree. It's sad that when people start thinking about stagnation in the industry, all they think about is the Halo's and COD's or the Resident evil's and jrpg's from japan. The indie scene is more prominent than its EVER been, and there's a ton of creativity happening there.