It's odd. The Xbox One has been region-free for every other region it's come out on. I can access, purchase and play videogames from multiple regions from the same UK Xbox One without issue. So this is specifically cordoning China off from the rest of the world.
Tabata means it was excessive when the jiggling was first shown to him during development. Apparently what we've seen is the toned down version... which gets me curious as to what the original version was like.
Hmm. Looks like it wouldn't hurt to run this through a proper translation. *cracks knuckles* Give me a few hours.
I thought the reverse, the right-side is, I dunno, "over airbrushed"? Does that even make sense?
But the fact that you could see it either way goes to show how little of a difference it is, especially given half the time things will be moving too fast for you to even notice.
I have to agree with johny5 that having Tress FX hair (or something like it) would have been awesome given that DOA presentation is a huge part of DOA.
The 360 also had a strong library of visual novels (some exclusive, some not) in Japan. And given that Japanese developers are still putting them out for the Xbox platform I'm guessing the investment in creating/publishing them is so small it works out. Same deal for shmups I guess.
You know, if Sony actually gave all the PSN users a complimentary carrier pigeon all would be forgiven.
That white one's pretty nice. Reminds me a bit of the smexy silver dragon tatoo one they had for the RGG3 edition PS3 back in the day.
A "stealth" release, huh?
Yeah, I was expecting the game to come at the tail end of the year. I know most publishers would try and cram a game in during a hot season (and February is the new November these days) but MGS is one of those "it will come out when it's ready" type of franchises.
It won't happen. All this stuff about this being the last gen of consoles is overwrought, baseless rubbish. The infrastructure just isn't there and still won't be in significant emerging markets (where internet speeds/adoption is still behind established markets).
The campaigns were broken, both in major ways and many minor (and bugs persist to this day). Checkpointing flat out not working is the definition of broken (forcing you to play in a way that wasn't intended), music cutting in and out is broken, the games flat out crashing several times in a single sitting is broken. And then there's the minor issues with weapon animations desyncing or not displaying at all (invisible plasma rifle flare anyone?).
Has anyone tried going to a brick-and-mortar store and returning a game based on it being buggy? I'd imagine they'd laugh you out of the place even though any other product return for a non-game store would be taken seriously if half the functions didn't work as advertised (or at all).
Man, MCC was my first time truly playing Halo. Loved it and even went out and got ODST/Reach for the 360. ODST was actually a really nice little campaign so for them to put the whole thing out there in 1080/60 is really nice.
But this makes me wonder... were Halo Reach and ODST both planned as DLC pieces for MCC? If so, can we look forward to a 1080/60 version of Reach someday too? I'd love that given that Reach suffered from more frame fluctuations than ODST - that game ...
Ahaha, that has to be one of the weirdest, Frankenstein arcade-stick enhancements I've seen from an licensed hardware maker. And it looks like it could actually be useful for for shortcuts in fighting game training modes.
At what point did "looking like a Vita game" become a bad thing? Technical grunt exists to create coherent art styles (realism is also an art style), not the other way around.
This game looks exactly the way it should and without being hindered by the limitations of the system or unskilled artists.
Older systems had poorer visuals because technical fidelity made it considerably harder to realise what the artists were going for. But technonology has ...
Nice hair-whipping physics. That's the kind of thing you don't even see done in most anime.
To be honest I think it is all but guaranteed to come out. These games are making their way to PC and from there it's only a stones' throw away to port them to the Xbox One and PlayStation 4.
I actually joked during PSX that Square Enix better not announce FFXIII trilogy for PS4 and walk off... joke was on me because the announcement we got was somehow worse than that.
If there's one thing I can say a humbling asskicking and strong competition can do wonders for how pro-consumer a company is. In a roundabout kind of way Sony losing their dominant position from the PS2 days probably benefited us today.
I'm on a split mind about this. I agree that many unfavourable trends may well have been set in motion by the shift to online/Xbox, but on the other hand I can also see fault with the Japanese developers who chose to follow practices that many people hate rather than innovating around them or offering alternatives.
You know, maybe this is part of why they're putting out a demo. There's something about this system that's difficult to convey without trying it.