Articuno76

Contributor
CRank: 10Score: 46400

Holy shit. I didn't see it doing THAT well.

Welp. I think that all-but-confirmed RE:Zero HD remaster is pretty much confirmed then?

4024d ago 11 agree0 disagreeView comment

The funny thing is the system might actually do better if that was the case...

4031d ago 6 agree2 disagreeView comment

Just having the games alone won't do it, you need momentum with software releases/announcements. And that's something the Vita, with it's sporadic releases, hasn't really had. There's never been a point when the Vita felt like it had "arrived".

4031d ago 0 agree0 disagreeView comment

IIRC you can install games to an external HDD can't you? Not sure as I don't own the system myself, but that's what I've heard.

4035d ago 3 agree2 disagreeView comment

I've seen the loading time improvements from flash storage on a console before, having swapped my PS3 HDD for a Samsung 840 Evo. But damn! The improvement here is better than anything I've seen on the PS3.

4035d ago 7 agree0 disagreeView comment

The thing is the new scheme could have worked to address the RC car controls issue (which is the biggest complaint about the controls) without messing with balance.

Notice how no one rags on Resident Evil 4's control scheme even though it has the exact same tank-turning and RC car controls as the older games? There's a reason for that: the effect of the RC controls is minimised to near imperceptibility because your character and the camera always face the same directi...

4037d ago 2 agree1 disagreeView comment

Some new players will jump into the game using these controls not knowing they are getting a lesser experience for it. Sucks to be them.

4037d ago 2 agree3 disagreeView comment

I've felt that the old style RE controls were actually a combination of two design choices: 1) The "tank-controls" that limit your turn circle options making your character hard to maneuver and 2) RC Car style controls where you have to hold up to advance your character irrespective of camera/character direction.

The former is a design choice that impacts game balance, the latter is a design fault that was (at the time) the best solution to work around avoiding ...

4037d ago 2 agree1 disagreeView comment

Yeah, that was never going to happen. Typically resolution doubles between generations but this generation (when we have had the mildest generation jump in hardware) developers are trying to not only double resolution, but framerate as well - an unprecedented high bar.

To their credit some developers are actually pulling it off, but it never has been a standard so the expectation that it will be is really strange.

4037d ago 0 agree0 disagreeView comment

I'm not entirely sure why these are even news stories any more. Of course they stuck to 30FPS. That's an industry standard for graphically intensive games (and even many that aren't). And more to the point, we've been given absolutely no reason to believe that CPR wasn't targeting 30.

4038d ago 4 agree0 disagreeView comment

"The game seems to advocate the stealthy approach to killing off your foes, and yet the majority of sequences see a full room of enemies running at you the moment you walk in"

I'm not sure this is quite the issue the writer thinks it is. The point of the periodic enemy gauntlet sections is to occasionally wring you dry of your supply reserves, otherwise you'd be able to sit on an advantage of stock ammo/healing items/trap parts indefinitely. Currently playin...

4043d ago 0 agree1 disagreeView comment

You typically need the camera angled to look at items you want to pick up (look at the directly). This is why the black bars actually work well in this game as it forces you to look ahead when running (to see where you are going) or look at the trap-laded/item-filled floors. You can't do both at once. The same with running from enemies vs framing your escape path, you can't do both easily because the camera moves slowly and your aim always snaps to camera-direction rather than charact...

4043d ago 0 agree2 disagreeView comment

I wonder, would it be feasible to by a single-card now and then buy a twin card to boost performance down the line (when prices have fallen)? It might be cheaper in the long-run than a full-on switch to another card. But I'm not sure how well games take advantage of dual cards (do they have to be coded specifically for it). Will I see FPS increases? Or is it really only a useful for multiple monitor support?

4052d ago 0 agree0 disagreeView comment

Those arenas take a while, there's quite a few of them and they just aren't that interesting to do anyway (they all sort of play out the same anyway). It feels like a grind. Or as Viryu put it, a chore.

4054d ago 1 agree3 disagreeView comment

Increasingly the Vita is becoming the Kindle for definitive versions of VNs. And the thing with big VN packages is you'll get a tonne of playtime with them because there's just so much packed in. I'm still working through the Fate compilation VN...

4057d ago 0 agree0 disagreeView comment

I'm guessing the writer means the kind of intelligence that typically prevents people from overanalysing things...

4059d ago 2 agree0 disagreeView comment

If they made an entire game out of G-Bike the why the hell not? :P

4059d ago 0 agree0 disagreeView comment

That's a failing I think I can live with :P In fact that's one problem I wish I had.

It's going to be fascinating to see how Revelations 2 performs on the Vita as it is the lowest baseline for it, whereas the 3DS was for Revelations... and Revelations actually looked really good on PC/console.

4061d ago 0 agree1 disagreeView comment

That's assuming Ubisoft don't doom it first.

4065d ago 0 agree0 disagreeView comment

Huh? I thought it was going to come with all the DLC costumes they put out.

4065d ago 3 agree0 disagreeView comment