They learned from EA. These corporations have a tendency to try to replicate a profitable formula in evey project they can get away with.
People cant put too much stock into these games and which ones are “better”. Too many variables. Just pick what you like and play it.
People seem to be obsessed with this idea of a “better” game. How does one even determine that?
Winning these awards speak more about the audience than the games themselves.
Better? People like it better, but is it really though?
That’s funny, because that’s how it is for alot of naysayers.
@RiseNShine
Because I am sure you can find examples of other rpgs that are considered good and are newer, surpassed by the witcher in player count. The same can also be said for a game surpassing the witcher in player count. Numbers dont tell the whole truth, there are always hidden variables.
@RaidenBlack
They “care” because they have a compulsive need to prove to others that Veilguard is a “bad” game. Funny thing is, if they actually believed that, they wouldnt need to be here pointing it out. In the words of solas: “No real god need prove himself.”
I think the game is great as well, but not everyone is going to like it. Its not a deep game, and there arent alot of rpg choices and permutations in it. But the lore and world building is thick, so thats my hook. To those that dont care about those things, they are going to have a hard time getting into this game unfortunately.
@LordofCritics
Its a contentious game, so they weren’t spot in. It depends on what a player is looking for and what hooks them. Some peop...
Confirmation bias. People want to prove the idea that the game is “bad”. So they focus on anything to “prove” that. Victims of their own perception.
@Alos88
If that is true, that is very short sighted on EAs part. The game got rebooted st least once, and took a turn again a second time from live service to single player. There was bo way this was going to meet sales expectations, and they knew it.
I told people that veilguard was just googling to be inquisition 2.0
That does bot say it all. It does say that you are cherry picking though
@foxtrot
I think so as well. That, and they knew starfield had a high chance of not sitting well with players, and it seems they were right.
They are indeed stubborn. This is why I tell people to be more diplomatic with their “criticism “. Teling a stubborn person their work is trash just strengthens their resolve. Truth is, the actual issue is not that Bethesda are bad or outdated, its that the audience is not interested in their current direction(which is understandable), which is SIM/rpg with creation aspects. If players can diplomatically make this clear, Bethesda will adjust.
@andy85
They have done alot, funnily enough more than the player base realizes. That is what I mean by perception. It doesnt matter how skilled you are if someone has made it up in their mind that you are bad. This is a phenomenon that is quite common amongst ignorance. Its why you have spectators that will see a ufc fight, and shrug and say “big deal” they are just attacking each other, cant be that hard. Moral of the story is that people cant seem to grasp what they dont understand...
@anast
That is a funny take. Just being open world doesnt put you on the same level as Bethesda. Virtually every successful game has copy cats chasing the success. Bethesda, regardless of what people think of them have been very successful. But where are the copy cats? There arent any, because making their games is extremely difficult. Their games teeter the line of balance that many developers dare not cross. I would recommend instead of assuming you know that Bethesda are bad, go i...
Sounds like a perception issue. People constantly underestimate Bethesda. They are amongst the most talented in the industry mate.
The only ones pressuring bethesda are the gamers and their expectations.
They did it because they knew people would be annoyed with starfield (which they were right)and think all hope is lost without foresight of future projects. And their games are harder to make than people give them credit for
The imitators normally fail.