This thing looks sick. Nice job.
A map editor would be fantastic, esp. coupled with XBL distribution of fan-maps. The Timesplitters map editor(s) were fantastic, and some really great maps could be achieved even via a console interface.
Though what worries me is that MS might want to control maps and levels too tightly (eg. $$$) and not allow user-created maps. Who knows. I would have guessed that if a map-editor was going to be released--and it's not a last-minute addition--that we would have heard about ...
The Man Behind Lara Croft, or Lara Croft's Inside Man?
Good, hopefully that clears it up. One disc, four, whatever, I doubt it would actually interefere with gameplay.
So, then, the 3rd disc labled "Bonus Features" contains "Behind the Scenes: Behind the Scenes" and "The Making of the Making of Halo 3"?
That's an op-ed piece, not a news article. Hardly good journalism.
He could easily have stated pretty much the same things without the fannish hyperbole.
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Captain Tuttle: (below)
Agreed. I wasn't questioning the validity of it's approval, just commenting on the quality of the "journalism". I'm used to seeing much less worthwhile pieces being approved.
Interactive series? Like Captain Power and the Soldiers Of The Future? Hmmm.
http://www.captainpower.com...
"Y'know, things get scratched."
Well, if the game happens to be a comparatively limited-asset, quasi-corridor third-person shooter, there's no reason it can't happen on the PS3. Or on the 360 from another developer.
Note that I'm not disparaging Gears--I love Gears, it's currently the pinnacle of "next gen" graphics--but resource-wise you can't generally compare a third-person shooter to an FPS. At least not at the same point on the development- or product-maturity scale. Sure, now we're going t...
While the cutscenes have always been rendered by the in-game engine, don't forget that--at least in the case of MGS2--they were generally of higher quality than the actual gameplay graphics. A scripted scene isn't as resource intensive as live gameplay, so they were able to add more effects, etc.
Who knows if that will be the case with MGS4, but if the gameplay elements and in-game graphics are as close to these early scripted scenes as MGS2's were to their cutscenes, we're st...
View the page source, find the xml file, view the xml file to find the Konami direct link to the .FLV file. Download and play in FLV Player or similar.
Worked for me. ;)
PC games are run from harddrives, not a disc. CDs/DVDs are only used as a medium to deliver the compressed installation files, not as a gameplay disc. Your comparison is entirely invalid.
Don't forget that at the E3 show they presented a real-time demo of the Cell processors working on a real-time desert gas-station blowing up. It was the same one from Eight Days (in fact the presenter said "You might recognize this one...").
So I'm betting on 8D.
"Seriously though, maybe a price cut?"
Yeah, that sounds like a cool game! (?!?!?)
Maybe it's "1080PacMan"
http://streetanatomy.com/bl...
I think it might be WarDevil or 8 Days.
Heh, I still have them all saved on my other computer. Gotta watch them every once in a while.
Bub for you because you used one of my favourite Billy Madison lines. ;)
And exactly to which of the PS3's "limitations" would you be referring?
Please either comment appropriately or not at all.
It's a short-term pain. You're going to want to rely on the superior upscaler in your HDTV rather than the one in your machine anyway. As these TVs become more widespread, this issue won't be as serious. (Where PS3 games are concerned, anyway.)