There's no way anyone can call Deadly Preminition more polished than Detroit: Become Human.
I love both games but god the hate for David Cage's games are insane. Calling his games garbage or unpolished is a flat out lie.
I wonder that too. I remember seeing a negative review from a no-name website that complained the story was short...even though he killed Kara off early so he missed out on a third of the story!
So many people just seemed unhappy with how their game went so they blame it on Quantic Dream. Hell there are even people in that Twitter thread complaining that David Cage doesn't create happy endings, even though Detroit has multiple happy endings to choose from.
Apart from the androids, I'd say the rest of Detroit's future is pretty accurate. The autonomous cars, peoples' over-reliance on technology, people losing jobs to technology and modernization, and entire communities being demolished for modern infrastructure and public transport.
I don't think Connor rhyming with "honor" is an Easter egg. If his name is a reference to anything (which I doubt it is) it would most likely be a reference to Sarah Connor from Terminator.
It's definitely my favourite game from them.
PERKINS YOU COCKSUCKEERR!
*punches Perkins*
It's definitely been edited or put through a filter, because the game looks absolutely gorgeous in motion. During that scene in particular it is raining, so you can see the little droplets dripping off their skin. It has some of the best facial animations I've ever seen.
Lol i am the same. I recently attempted a "machine Connor" playthrough of Detroit Become Human, but halfway through I found myself choosing all the nice/kind options again. I need to try it again!
Except you CAN fail and die. You just don't get a game over screen, because the character dies forever.
In fact there is a trophy specifically for those who manage to keep all the main characters alive, because it's a difficult thing to do.
You can drastically effect the story if u ou fail too often though.
SPOILERS-
If you fail as Kara, you can die as early as the Stormy Nighy chapter and her story ends there. If you fail too many missions as Connor, you'll be deactivated midway through the game. If you fail too many missions as Markus, you can get kicked out of Jericho and a new leader takes his place. Thats not including all the smaller things you can affect that can unlock dialogue o...
I don't even understand the improvisation point. IIRC Bryan Dechart said he and Clancy Brown improvised A couple of lines (e.g. Connor winking at Hank, and Hank slapping Connor if he doesn't save him) but it's not like they changed the entire script or anything.
Yeah the raging hatred for Cage is baffling to me. Even if you don't like his stories or style of storytelling, he's hardly the worst game maker out there. And plenty of people have enjoyed Detroit and his other games, so surely that is proof he should continue making games.
Same. IN my first playthrough Markus died, Luther died, Connor died and public opinion of the androids was low. So I'm keen to play it again and try to get the public in my side and have everyone survive. It's an interesting story (especially Connor and Hank).
Some of the complaints against the game are so bizarre. I saw a tweet complaining that te game glorified child abuse (and I think had thousands of retweets) and that confused the hell out of me, because it doesn't glorify child abuse at all. Todd is seen as a villain, and it's up to you to put a stop to the abuse.
It's like these people haven't even played the game. They just want to complain because they hate David Cage.
SPOILERS AHEAD>>>
I agree OB1Biker. If there had to be a canonical ending, it's safe to assume that the version where everybody lives, androids get recognised as equal, and Hank and Connor meet up again is more of a 'true' ending than the versions where everybody dies, Connor gets disassembled, or the city gets nuked.
And Joel is a dude in his mid-40s (past his prime) who can run for miles without getting puffed can take down dozens of armed men half his age, can jump down the side of buildings and cliffs with minimal damage, and can survive serious car accidents. What's your point?
Or is it only 'unrealistic' when female characters are the ones being competent? >_>
Her teeth aren't even that crooked. Not every country is obsessed with creepy bleached veneer-covered unnaturally-straight teeth like America.
Hell, I'm a girl and even I thought the story was too girly and childish. It reminded me more of a Barbie game than a Final Fantasy game.
It had it's enjoyable moments, but the parts between the story were pointless.
My problem with the orphanage twist isn't that they don't remember. It's that they were all conveniently best friends at the orphanage, even though there are hundreds (thousands?) or orphaned kids in the FFVIII world. It's a funny coincidence that the five people who just so happen to get put together for a mission against Edea also grew up together.
I didn't mind Kara and Markus' story as much as the author did, but Connor's story is where the game shines. I agree that it was because I had more control over him as a character than the other two. Kara is always protective of Alice (even if you act cold towards her) and Markus is always fighting for equal rights (regardless of whether he chooses to be violent or peaceful), but Connor could be anything I wanted him to be - a cold machine who only wanted to complete his mission, ...