While not on the cutting edge of pricing structures, its very common for MMOs to charge for two separate accounts. And since the platforms are separate (which has been said since the beginning), you have to get two separate accounts.
Inconvenient? Sure. Shady? No, its a fairly standard practice with MMOs.
Now just to be clear, I think they could have done a better job with the pricing, but having to pay for 2 accounts really shouldn't be a surprise.
Roberts is open to the idea of a console version but has no plans to do one. He also wants cross platform play and to be free of any quality control constraints before he even considers doing it.
Not impossible, but very unlikely, at least until the PC version is complete which still has a year or until its finished.
You are thinking in "console" terms.
Last time I bought a PC was 10 years ago. pre-built PCs are a ripoff and have been for many years. In that time however, building a PC has gotten easier.
Then there is mobile devices. Which are again cheaper and more practical than pre-build desktops and even laptops.
Combine those two circumstances and you get your decline in PC sales. But all it means is the market is shifting away from over-...
@Pwnmachine
I personally haven't had any issues with Uplay and Steam being used at the same time. That's just how its been. I don't care really because Uplay updates properly and doesn't get in the way really.
I get that people take issue with Uplay, I respect that, but I'm curious about the surprise about it requiring Uplay. Most Ubi titles launch Uplay after launching from Steam, at least that's how it works for me. I assum that is e...
Well, I stand corrected. They are nothing alike.
$45 on Steam? Are you sure? Because it clearly says $59.99 usd. Do you mean euros?
Just explain the price, if you could.
Granted the visuals are vastly superior, but Guild Wars 2 plays much the same way in terms of the fluid combat. This is a bit faster, but it pretty much works the same.
They are open to the idea provided MS and/or Sony allow cross platform play and the freedom to update without restriction.
Not out of the question for sure, but realistically I wouldn't get peoples hope up. At least until the PC version is done, which is still a ways out.
@Hicken
I champion no cause. in fact I am not sure I really agree at all with the article.
However I did notice the EXTREME reaction and thought I'd point out that instead of any debate or discussion we get:
"Can somebody fail this click bait article and get this sensationalist garbage off the site?"
This topic gets brought up and its instant rage fest/not worth anything. Then you all act like victims. Its kinda...
And you are over-compensating on the internet.
Feeling threatened because someone had and opinion you didn't agree with?
Why don't you grow up. You all act like they are going to take away your game.
Woman mentions sexism and all you insecure adolescent fanboys can do is rage. Typical.
Rage on fanboys, Rage on.
So as long as a woman comes to the defense of men she's decent, and if she doesn't she's an extremist.
Got ya.
Really? Protected class? Open a history book sometime.
@truefan1
Steam was was a waste of time and cell phones were huge.
Where there are failures, there are also those who doubted and were wrong.
The potential is there. Just got to wait and see.
I really don't care as long as Ubi lets me buy it on Steam. That's my main issue with Origin. Just like my games in one place and really don't care much beyond that. Just my opinion though.
Here's the thing, if gamers are the only ones interested in it and the only ones going to buy it then why would Facebook turn it into FaceRiftVille?
What you are saying is Facebook threw $400 million at ORV to develop something nobody wants.
Opinions are pretty much the same about this.
1. No ads.
2. No Farmville
3. No data mining
4. Yes games
5. No closed system
That's a pretty clear...
If its an obvious fact then why do people assume that's exactly the direction they want to take it?
@Sly-Lupin
Not bullshit. I am sorry. What I said was not meant to shift blame. I never liked the always online crap and on one occasion there was server lag. I actually did have some issues on my end as well.
Listen, if you get constant server lag, like all the time, then I am not sure what to tell you. I have played it lag free for the most part.
What I was trying to say was IMO the game had improved to a level that made the trouble of it b...
1313 was a demo, hardly an actual game. And LucasArts had years to make the games their fans actually wanted and chose to ignore that.
LucasArts' track record up to that point was pretty poor. They screwed SWG, refused to make Battlefront 3, made TFU 2, and completely forgot their golden era of games. Star Citizen is up to $40 million and LucasArts couldn't make a new space combat sim with the Star Wars license. Way to understand your own market.
Dis...
Its true "always online" is far from ideal, but its worth mentioning that even though I have never liked the always online thing, the recent updates have made it tolerable.
Also, the difficulty has been streamlined a lot. Its much more balanced between common mobs and elites(in my experience). And with loot 2.0 your gear will keep up. You also can switch the difficulty at any time and there are more difficulty levels.
All in all its a far better exp...
I'm really glad LucasArts is gone. Disney may not be much better, but for me it somehow won't feel as bad if Disney screws up Star Wars. Just my opinion.
LucasArts has been messed up for years. Which is why when I saw 1313, I saw a disaster waiting to happen.
If a company fails to take on the projects they know they can make money they should be shut down. LucasArts had plenty of opportunities, they had an invincible franchise, a crazy fanbase and sti...