"Has anyone actually accomplished that?"
I assume you mean Mega Man 10 and if so, many have.
"I'm struggling to even beat the normal bosses xD."
Ah. Well, give it time. The final boss is really hard if you aren't that good, but its one of those "you get what you put in" sort of deals.
"The drop down glitch doesn't work on the Vita version for Herodotus (blob), so that was giving me hell last time I played."
While this might not work for you, I had a lot of luck rushing him. Instead of lettin...
"I hope I can finish it one day anyway, people say it gets better each play through."
Did you beat the challenge bosses? Those guys are a real pain in the ass to beat (well most of them are), but odds are you'll lose to them so many times that you can do the normal version in your sleep.
It also helps to look for patterns. Games like this might be "random," but they typically have rules and patterns, which make them doable. A lot of t...
"Character DLC unlocks are only free if you are willing to build up enough fight money to unlock them, 100k per character? okay sure good luck. "
This alone shows your ignorance.
You get something like 160,000 for beating every story, another 10k per characters survival mode you beat, with another 10k per difficulty you do it on, with hell giving, from what I understand, 32,000.
So even if you're terrible and unable to beat an...
The crazy thing is that there are even harder trophies out there. Probably the most unrealistic trophy is beating all the challenges in Ninja Gaiden Sigma 2 Plus, which is a feat that no one has accomplished or at least since I looked a couple months ago (at this point it was years old though).
The idea of making a trophy that requires you to beat a mode people had issues doing with two human players using an AI on a portable console is just ludicrous.
Maybe its me, but I didn't find Thanatophobia to be that bad. By the time you get everything else you should have a pretty good understanding of how to play the game, so it really just comes down to putting those skills to use. Sure there is a bit of luck and things like coins are going to make a serious difference, but overall you should be able to do it after a couple of tries.
"Thoughts folks?"
Lost Planet 2 was MUCH worse. In Lost Planet 2 you had to be #1 in the world n one of the 53 leaderboards, none of which were ever reset (from what I understand, its been ages) and several of them had people who exploited to get impossible times.
To make matters worse, actually getting #1 in the world didn't actually give you a trophy. It was merely one of the games 500 total titles you had to obtain to platinum. So even if yo...
If this really becomes an issue, then I'll be sad.
Here is the long/short of it.
Odds are, if the game doesn't get delayed, then it will be worse than if it did get delayed. How much is going to depend on a number of factors, but it's extremely rare for a delay to actually hurt the game, instead of helping it.
So the choice is pretty obvious. Either we can quickly get a game that probably sucks or wait a little longer and potenti...
@ PeaSFor
I'm not sure if I would call it shady, but I can see both sides. However, I like to believe most reviewers can use some common sense here. If they played one of the betas, then they surely know how it will be on launch with people and can just review the content that was actually there. Sure it won't be perfect, but I imagine a lot of people want to know these things over making sure the game is being reviewed with people.
With that being s...
"Choose Triborg then press up twice rapidly then Triangle or Y."
Unless I am missing something, what is the point of calling out a single achievement of a game that released, as near as I can tell, eight days ago?
"They didn't learned from the previous generation when Capcom released the SFIV."
Besides of the net code, what exactly was wrong with SFIV? Outside of the rerelease of Super SFIV, Capcom did a marvelous job in regards to handling future revisions. Sure there was an arcade edition and Ultra SFIV, but each of those were offered as a DLC upgrade of SSFIV for like $15. So instead of paying $60, $40, $40, $40, you could've done something like $60, $40, $15, $15....
'In a way, this is exactly what they did, except without the confusion inherent in creating two SKUs for retail and rendering one meaningless in June. "
Indeed, though the problem with this idea is the same that a lot of people make in situations like this and thats not thinking of all the linguistics involved in this.
Like if they release two versions, the first question has to be whether or not it will have a retail release. This means that multi...
Possible, but unlikely. Perhaps the biggest kicker of this whole situation is that Japan has gotten a number of pretty awesome titles from Plus.
These include...
Kill zone (why this is unlikely) /Natural Doctrine - http://www.gamefaqs.com/boa...
Toukiden - 3774d ago 0 agree0 disagreeView comment
"Ms didn't offer games with live last gen and we see how well that worked for them. "
Apples/Oranges. XBL started as a paid online service that eventually offered games, where as PS+ was a service that offered "free games" and other minor perks and then became required for online.
The biggest difference here is, not only did PS+ start by doing this, Vita/PS3 gamers are pretty much just paying for the free games. So by removing it, the...
Not that it matters, but The Last Guy was actually a welcome back game in Asia/Japan like SSHD was in NA.
If you think this...
September 2014 - 6 Games
Hoard - PS3 - 9/2/14
Joe Danger - Vita - 9/2/14
PlayStation All-Stars Battle Royale - PS3/Vita - 9/2/14
Sportsfriends - PS4/PS3 - 9/2/14
TxK - Vita - 9/2/14
Velocity 2X - PS4/Vita - 9/2/14
PS4: 2 - PS3: 3 - PS1: 0 - Minis: 0 - PSP: 0 - Vita: 4
is worse than this month, then you're simply out of your mind.
While I can understand people dismissing complaints or getting angry at the perceived notion that any complaint means we want nothing but AAA titles (I just want games I think are good, be it indie, retail or whatever), but this month is exceptionally bad.
Not only is Reality Fighters old (Vita launch title in Europe and Launch Window in NA), it received extremely poor reviews. I mean, a game that has a 54 average really shouldn't be considered for Plus, especially when ...
In addition to Galak-Z?
"Problem with Fight Nighht was, there was no way to exploit since there was no score in essence."
Actually, you're wrong. The real issue with Fight Night was that, due to poorly thought out plans, there were people who would "hoard" the belts and prevent others from getting the trophies. This caused a lot of problems, but you're also wrong that it wasn't possible to exploit. A lot of people would put in the time to get to the point where they c...