That's how I see it as well, Logic. The XB1 was obviously built for the U.S. market primarily (see the TV features that won't work in international markets, for example). MS has built a loyal fanbase over the previous two generations, and anyone thinking that the XB1 won't sell well in the U.S. may be in for a surprise come launch time. Globally, I think Sony has a much stronger position in terms of market appeal, especially if they can launch in more territories before the XB1 do...
PS4. I've enjoyed Sony's consoles since the original Playstation. XB1 doesn't suit my gaming style and preferences.
Since the PS4 has an x86 CPU, why wouldn't it be just as easy to develop for? It's not like the PS3, which used the Cell processor.
They probably just wanted to get more 'hits' to the story.
If MS did buy Atlus, I'd be quite content with no longer buying Atlus games. If Sony or Nintendo bought Atlus, I'd be quite happy with continuing to support them.
It's only entertainment. Simple, really.
XBox 1 certainly doesn't seem to be a "better device" to me.
Spend your money where you think you'll get the most entertainment value. That's what it's all about. For you, it's XB1. For me, it's PS4. XB1 doesn't offer anything that appeals to me. It's not a bad console. It's just not for me.
That's what I was thinking. Why didn't the Seller wait until the holidays?
Pssst. Your sarcasm is showing. ;)
Knack looks like the type of 'light' entertainment game that's a perfect antidote to a tough workday. I like the art style, and I'll be picking this up with PS4.
Sounds cool for people who enjoy that sense of immersion in games.
I feel your pain, fellow Canuck. The licensing situation up here is absolutely ridiculous.
If MS came out with a Kinect-less SKU, I'd buy an XB1.
Great blog. I'm not going to address the issue of sexism within the hiring practices of the game development industry, since, as an outsider, I don't know enough about that aspect of the industry to comment on it. Instead, here's my two-cents on the sexism in games themselves, the portrayals of female characters, etc.
As a woman who's been gaming for several decades, most of my life, in fact, I find the whole issue of sexism in gaming (i.e. in the games themse...
These types of results always make me wonder about the sample size and composition. I wonder what the breakdown with female gamers is? I'm getting a PS4, but a hairdresser I know is really excited for XB1.
The PS4 is the console that offers me the best features and gaming experiences for my needs, all at a very affordable price. In the end, it comes down to personal preferences, and the XB1 offers me nothing of any interest. I may get a Wii-U down the road.
I hadn't played Animal Crossing since the original Gamecube title, and I can't put it down. It's the perfect game for when you want to relax.
The core are the first-tier buyers, though, the people willing to pay full price to get their hands on a console first. It's the core that waits in line/pre-orders launch consoles, not the casuals. Catering to the core is vital to have a strong initial launch. Broadening the console's appeal and focus comes afterwards.
Casuals are important certainly, but casual gamers aren't going to spend big bucks for the newest consoles.
@Raspacurier
What facts? Your opinion isn't a fact. You listed some percentages but didn't provide any links to where those numbers came from. You stated a sweeping generalization as if it was a fact by saying that 'all women mostly game on their iPads and phones playing casual games.' Not 'some women' or even 'a majority of women,' just 'women' as if that applies to every female gamer. You even tried to back up your point by mentioning...
Parts of the community would be, yes.