Its getting (if not already there) to unsustainable levels to be honest.
Game costs getting close to $1b with marketing and other costs included is just ridiculous, not to mention needing so much time before you can start seeing the return in investment
All of that information is shared during their fiscal year/quarterly reports. They are a publicly traded company and HAVE to share that information to their shareholders
@randomvoice
Isn’t it basically tied with Hi-Fi Rush though? Not that I see how either of them having “the highest” score has to do with him saying its an 8 (which is not a bad score by any means)
The SNES box art was not a fully white background…
I understand the lifeless poses as a “nod” to the original, but a completely empty background?
Not to mention that its not even Bethesda making the game, its MachineGames, who made the recent Wolfenstein games which were great.
By his logic, even Dishonored, Prey, Doom, Hi Fi Rush, etc havent been solid either.
Probably not even worth replying to him…
That’s about as bland as you can get for a box art… and such a contrast to the Super Mario Wonder one
That is the point.. that at what point of scaling down the RPG mechanics in an Action RPG game it just becomes an Action Adventure game with some very light RPG elements on top (not that there is anything wrong with that either)?
Why cherry pick the framerate outside of combat to the brief moments it went to 50s when the video itself shows plenty of times the game goes to low 40s and even 30s?
Also, dropping quality to guarantee 60 in combat is a good idea, but having to drop already compromised graphics to 720p to achieve it is pretty baffling.
You can still love a game AND ask for better quality/performance from a developer
@jznrpg
As it was mentioned by Skate, the VRR window in PS5 starts at 48fps, so its going to be constantly dropping in and out of VRR. Also the PS5 doesnt do LFC either when it drops below the VRR window which would also help.
That said, VRR is not magical either, having drops as big as going from 60 to 30s or low 40s will still be felt.
The part that baffles me is that the performance is so far from 60 when there are already significan...
There are plenty of cutbacks besides resolution in the performance mode though, it looks decidedly worse (not to mention FSR1 with lower resolutions is downright terrible).
As much as I don’t like the idea of having to use 30fps, at least that mode seems quite consistent. I’m definitely not going anywhere near that performance mode from everything I’ve seen so far
Did YOU watch the video? It “returns to 50s” in the best case scenario, but it is constantly dropping to low 40s and even 30s, not to mention it looks significantly worse.
Where are you seeing that they said performance is flawless? Literally right from the beginning they said everything EXCEPT the performance mode is great
The game is nowhere near close to 60fps (outside of combat, where it drops to 720p to do it) in the performance mode, and the visual cutbacks are quite noticeable too
This one is looking just like Hogwarts or Guardians of the Galaxy where Quality mode really is the only way to go
Statement? What statement? And from whom? Because no one from MS has made any.
This entire article is created from a COMMENT DIGITAL FOUNDRY made in THEIR PODCAST, when discussing what MS said about no mid gen refreshes and the possibility of Sony doing one. And even that particular comment they mention was just from when they were invited by Microsoft to see the console before it came out.
Microsoft has made NO statements about what is being discussed in...
DF even went out of their way to clarify in that same comment that it just mean they would have 2 SKUs from the beginning. S and X, with the X being a mid gen refresh last gen.
This article is nothing but clickbait to create a non-existent controversy
Its already announced for next year..
And alpha doesn’t mean it has X number of years left, it honestly doesn’t mean ANYTHING to anyone outside the studio as they are the ones that define what the Alpha milestone means to them
@lucky
Pre-alpha doesn’t mean its not in development….
Even the simple term alpha is just a milestone OF DEVELOPMENT that they choose when it reaches. Same with Beta and Gold, they are not arbitrary numbers to signal how many years it has or has left, they are points in time a developer reachers a specific target that they had
@cockney
Yes, as a matter of fact there are 1st party games that dont have the same modes across both consoles.
A couple that quickly come to mind that dont have a 120hz mode on S but do on X are Deathloop, Sea of Thieves and I believe there were a few other Bethesda/Zenimax games like that too.
The whole parity thing has always been about gameplay modes, not about performance modes.
@Cockney
Again… there are games out there where a performance mode was added only to the Series X. And just as it has been explained elsewhere, if the game is CPU bound (as its likely the case here), a performance mode isnt just abut dropping the resolution, that will hardly make an impact
Magog, you have to be really dense to take the sandwiches literally… kudos for that I guess.
We already know from previous games that they track all the objects you pick up everywhere. We also know that the longer you play, the more taxing this becomes, which is why yes, on Morrowind, Oblivion, Skyrim, Fallout 3, Fallout New Vegas and Fallout 4 the performance would get worse the more things you hoarded and the more you played, regardless of the platform.
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@midget
Do you think its a coincidence that Sony is getting into GaaS and Nintendo has so many lower scale/scope titles?
They both are working with strategies to mitigate just how expensive and long game development has become, in order to have a more consistent revenue stream between those big and expensive releases.
Not to mention when you are talking about such massive costs, the need for it to be a massive high is even higher