@Christopher what are you talking about?
What sets Starfield apart is practically being an RPG haha, literally the Role Playing aspects.
Classes, Traits, massive skills trees, Choice driven questlines with many kinds of stories, (not necessarily as developed) immersive sim gameplay where there are multiple choices to approach a scenario, dialog choices (that can vary based on your character setup), etc
Its quite clear what kind of RPG t...
@lightning
Its also possible that they only paid $30 for the premium edition Upgrade rather than the $100 for the Premium Edition Game itself
Those upgrades also work when the base game is from gamepass (though obviously you still need GP to play it)
Its a rather decent deal considering that also gets you the upcoming DLC whenever it eventually releases and for MS/Bethesda, they still make money despite the game being on GP
This only happened for about 10min right when it launched almost 2 days ago (and the article is from that time)
Why is this even being added here on this site at this point?
The average in OpenCritic is at 87 with 70+ reviews.
So while the 7 is more normal, though still outside the average or median, a 5 should be for a really broken game and does look like pushing for clicks
Didn’t they say since the Starfield direct that the planets are procedurally generated when you land on them?
That part is certainly not new info, the only discussion so far is about the potential boundaries, which still seems to have a lot of conflicting information.
I personally couldn’t care less if we can’t seamlessly explore a whole planet, I cant think of anything more pointless to do. Even in NMS I would never consider doing that, by that point if I want to ...
The only difference in quality settings was in the menu for some reason. Everywhere else was basically identical, with a few more drops in the PS5 version (still unclear why) though neither version is that stable anyway
@Christopher
Yes, you are adding a quote, except its a completely irrelevant quote..
You: “ He didn't say any such thing”
Article:
When Eurogamer asked how these games could be put on mobile devices, Spencer said that streaming is possible. “You decouple where the game runs from where it’s played, and it lets you play on a Mac or a Chromebook or a phone or smart TV,” he explained,
He quite literally said that its thro...
Other than the very beginning while I was getting used to the combat, I felt the game was mostly easy and that it got easier as you progressed (to the point that I think the only time I died twice was when I was doing the Lvl 50 Dragon Hunt while being about 17 levels below, and I still got it on the 3rd try at that level)
The boss fights while pretty spectacular, were also rather easy too.
I’m actually looking forward to doing the NG+ because of the high...
From the IGN preview, it technically doesn’t have to be on the same network, it just has to be on wifi.
But I cant even begin to imagine the kind of latency you would get from separate wifi networks
Its not a 15 year deal. Anything already released and everything that comes out during the next 15 years they have the rights forever.
Anything released after 15 years is what is out of the deal.
At some point even the CMA has to compromise, its unrealistic for them to expect MS alone should never be able to have any kind of game exclusivity in the cloud market. This seems like a decent compromise
@darth
Its for games released in the next 15 years and those already out, but they keep the rights forever.
Games released after 15 years would be out of the deal
@darth which are also still more expensive than they should.
Also, I really dont see these wraps being as expensive to manufacture than the ps5 plates (which I dont think they are expensive to manufacture anyway, its basically just more of the same plastic moulds they are already doing)
PS5 plates should be $30-40 and these wraps should $20-30, with the higher pice being for limited editions.
They are both horribly overpriced
I do like the idea, because its more reusable than skins and easier to store (specially if you get several) than the full plates (though obviously the plates are the more natural look)
But those prices…its way too expensive
$10-15 is probably too cheap, specially since its first party stuff (assuming it has good materials)
But $45-50 is ridiculous. I feel that $20 for the regular ones and $25-30 for limited edition ones would have been pretty acceptable
Thats the point, that its not changing and therefore the top of the console which depending on your setup could still be very visible will look really out of place.
I guess it will depend a lot on the specific faceplate (the starfield one having no black or green anywhere) and how visible is the top of tbe console where you have it placed.
The prices are ridiculous anyway, I just dont see how this is priced at more than $30 for the special edition and 20-...
I’m not to keen on either option to be honest.
PS5 plates look better because its the actual plate, but they are more expensive and I wouldn’t really see myself getting several types because they would also be harder to store.
These ones are easier to store and would be interesting IF they were significantly cheaper. I have no idea how they thought this should be priced at anything higher than $20, maybe $30 for a really cool special edition. I still want...
Its definitely going to be interesting to see which one takes it, as they are both very different but at the same time both really went out of their way to prove we could still have massive games release in a very polished state, trying new stuff and above all, really giving the players the tools to experiment and play how they want and the games won’t buckle under that freedom.
As good as Starfield and Spiderman 2 are likely to be (I can easily imagine both being high 80s/...
What is going on in the comments and dislikes of this article? its taking up PS fanboy stupidity to whole new levels for this site haha
Even articles where the topic is actually ripe for discussion dont see this level of stupidity to the point someone cant even say it was a good game…
So you are saying that people shouldn’t expect the same developers that made Fallout 3/4 to be making Starfield, but then you say that the shooting will be meh because of what you experienced in Fallout 3/4?
I hope you do see the irony of your comment
The topic is clearly PC performance, not last gen consoles. Why even bring up PS4 Cyberpunk to compare?
Cyberpunk PC performance was and is better than Starfield’s.
The game has no business being this heavy without running a single RT feature.
We also know that settings that typically would imply its CPU heaviness aren’t doing anything particular to performance and its performance is actually dropping the more cores a CPU has, which is the opposite of what...