Not just lol, Fanboi... Gigalol.
Engaging and engrossing storyline, as-well-as an open world. The first game was quite good.
Not everything has to be multi-player or deathmatch approved.
That's not how any developer I've heard of makes their games. Imagine the cost.
@lastdual - I knew someone was going to mention Thief. But, that's not what I'm talking about. Thief is not the same kind of game, it did not create the kind of believable level, visually speaking, of shadows and darkness that Doom 3 did. It created it's own kind of suspense, which was great. I would love to see another Thief game.
That being said Thief was a great game and I spent a lot of hours playing it.
This argument is never ending.
It's simple.
You shouldn't treat a game fundamentally any different than any other kind of purchase. If you buy a hotdog from a street vendor and eat half of it and sell the other half to someone else, the street vendor doesn't have a right to some or all of your proceeds. If you buy a used car from a dealership, the only entity that gets any part of what they make, is the government... because the government ...
It's true that the game had its shortcomings, but it did some things very well for its time. Before Doom 3, we had never seen a game use light or the absence of it in that way. It was the first game to use lighting to showcase just how much proper lighting techniques can make a bigger difference than even the poly count of a model visually and how it can set a mood and tone for a game.
It literally gave you the impression of doom around every corner and under every s...
The experience you get on the PC is simply unique, par excellence.
The experience you get on a console is simply unique, par excellence.
Both are worthwhile.
But, that being said. I have always personally found my experiences on the PC side of the equation to be better for me. See what I did there? I said better for me.
PC gaming has not really lost its stride. Tastes change. Attitudes change. But, gaming... gaming...
They have changed the wording the agreements now. You don't actually own the game itself anymore and haven't for years. You own the case/box it came in and everything that physically was in it, but the game code is actually being licensed by you from the publisher. This allows them to get away with a lot more than they could before.
I personally don't like that concept and it would be nice if we could fight it. I think there should be a consumer advocacy gro...
Yes.
TABSF - Man... this is the internet...and a comment section for game industry related articles and news stories. A significant portion of the commenting populace is full of flamers, haters, trolls, dangerously borderline retarded people and tool bags.
Sure, I see some good and insightful comments from time-to-time, but most of the comments revolve around made up bullshit and gorilla dust. Including - but not limited to: Pointless internet Meme, references to a person'...
Looks good. I played both Dungeon Keeper games and most of Bullfrog's games. I'll be keeping an eye out for it. PC is ME
Man, I heart my PC and Steam.
When I saw the control for the Move, the first thing that came to my mind was 'personal massager'. I'm sure it will be a fine product, as long as games come out for it that aren't just table tennis. But, it still looks like something you would find under your 'legally seporated' mom's bed.
Shit, how did they get a camera into my room...
While Starcraft II is a great example of the strength of the PC as a gaming platform, it is by no means the sole proof that PC gaming is strong. From casual gaming to hardcore gaming, all sectors are flourishing on the PC. The console people want to say that the PC is dying, because it makes their investment and choice in gaming platform look all the better. It's a classic my team vs your team mentality.
What is funny is, that many of the same people that game on a Xb...
How the hell can you disagree with that? The ones that Disagre must either be 9 years old or are tools... or both.
They don't want the people who get it for the consoles to feel like they put extra effort into the game for the PC users. Which is understandable, but they are offering exclusive DLC for only one platform, the PS3, which defeats that entire line of thinking. Really, they just didn't want to spend the money on extra man-hours for development.
They know that the PC modding community will pick up their slack and over the course of a year create Hi-res texture packs. N...
Unified... I think I understand what you mean by that, being that consoles are largely closed systems. But, honestly, the most unified bunch (that wasn't involved in platform hating) that I've ever seen are the PC game mod communities that spring up around just about every major game release. It is very comforting to know that no matter what, 6 months from now 4 years from now... whatever the time frame, there will always be dedicated and passionate gamers making the games they love...
I played the original Mafia back when it released on my PC (like 5 CD's -yes, CD's- to install). It was truly a worthwhile purchase. I'm hoping that Mafia 2 will be the same worthwhile experience, and it looks like it will be.
What rock did you crawl out from under? Do you live in the same world I do? Either you are a fool or you are trying to be a jerk.
People who work for a living know the value of a dollar... I don't think that includes you.