Definitely going to check this out. *Sigh* I never learn.
Great to hear that each episode is consistently good, if not always absolutely outstanding. Going to have to pick up the series somewhere down the line.
Seriously, no wonder I never managed to get into League of Legends! I was always getting shanked...sorry, ganked!
Sure I'd risk being banned for 'feeding' even though I just sucked at the game. This glossary of terms is great, but the depths terrify me!
Didn't realise how frighteningly extensive the terminology is! Will need this glossary printed on my wall if I ever get into League of Legends
Sounds like a good candidate for the PS Plus IGC - play for a few hours, enjoy the soundtrack and then move on :)
Not sure I can forgive Schafer and Double Fine for their Kickstarter debacles. Such a shame.
Hey, LISTEN, Natalya! Do you want to go bowling, cousin?
AARGGHHH!!
It would be rude not to lock myself away now, then! Definitely picking this up.
Looks intriguing. Realistic but fluid sword combat seems to be one thing that has rarely been managed in video games thus far.
Love the clear Battlestar inspiration. Reckon it'll definitely need that boss fight and sub-mission stretch goal to add some variety and be dynamic.
Had a fair few of these in Bloodborne being killed repeatedly by bosses.
Any escort mission, ever, always leaves me threatening my controller with a visceral death too.
Agreed it's an interesting topic. The element of chance does give it an exciting edge for spectators, and at the end of the day skill is usually the deciding factor!
MOBAs can be so daunting that it's a great idea to provide a glossary of terms - really useful for new players!
So many roguelikes, so little time!
Oh Nintendo, you have been beaten. Nothing like a bit of self-confidence though!
I agree - full of charm and whimsy. The best sort of mobile game.
Was ready to cry foul at Arkham City's placing but you're absolutely right about the over-eager treatment of some iconic villains, as if Rocksteady was suddenly given the green light to throw them in but didn't know what to do with them.
Exciting news for Wii U owners! It will be interesting to see how the GamePad functionality can be best used to enhance the experience.
Great, honest preview. Good to see someone see past the "Oooh, look - dinasours!" instant reaction. Sounds like it has promise though, just very rough around the edges at present, as to be expected from early access.