Doesn't sound like much effort is made to bring in those new to Dragon Ball Z which is a shame. Will pass.
Admission is always good, but now maybe, you know, sort it out?
Captain Quark is my personal favourite video game coward. He avoids all responsibility entirely, but is still endearingly funny.
Looks like it would be a bit of fun for a few minutes, but longevity is often the challenge with these arcade-style indie games. A little colour wouldn't amiss, either!
Looks like great fun! Really captured the tone of the games. Fingers crossed the curse of tie-ins doesn't strike here; hopefully it being animated will help a bit in that regard!
Now we have exactly what we'd hoped for in youth, we find ourselves longing for more titles like Vanquish! Blast through in 6 hours - short and sweet.
Absolutely agree - it's a difficult balance for developers to strike. If the driving force of progression cannot be sustained it puts pressure on the other mechanics to keep the player's attention through to the "end" of the story.
And there's a whole different argument to be had about when is a game actually "finished" as well!
"It's a trap!"
Always on the lookout for fun, free apps that don't plague you with intrusive adverts. Will definitely give this a download :)
Although I can appreciate the core focus, I think the frustration would just put me off as I'm terrible at stealth! When it all goes bottom-up, as it is always does, I need some weapons to blast my way out of trouble!
Excellent! I must look to include that in a future entry, thanks for the tip! Always looking for excuses to revisit the superlative Timesplitters series :)
This must be click bait. Surely nobody could manage this, particularly from a site as big as vg247. Why apologise with an article on N4G if not to try to snatch views?
Really stretching the concept that any publicity is good publicity, aren't you?
An awful lot of work and creativity goes in to AAA games as well I'd say, but it all has to happen within constraints predominantly set by the publishers.
The Baldur's Gate games are utterly fantastic examples, but I don't believe it's because of the isometric perspective, but more down to the fantastic worlds that are ripe for exploration. That's the crux in my opinion; isometric games aren't a genre in themselves but rather an aesthetic choice, and whatever the genre the majority now prefer the beauty of 3D worlds as we approach photo-realism.
Good article. I'm ashamed to say that gamers like me are the problem. I appreciate the beautiful detailed environments of isometric games, but I just love my 3D worlds too damn much.
Agree - it's a fine line between ball-achingly obscure and titillating challenge
I love a good puzzle as in the Talos Principle or Portal, but when it becomes really obscure it's a massive turnoff. Some of these are insane!
Good list - Nemesis is my personal favourite relentless enemy. But No.1 is a very good shout. As GLaDOS rightly says: "You monster".
Sounds very engaging if you allow it to be, but I get the feeling that the developers become a bit to obsessed in their own world.
Cybernetic augmentations and a Human Revolution certainly sounds familiar, though...
Interesting read. In my opinion well-written dialogue and good voice acting can certainly make a game better, but it doesn't really matter if the voice actor is a "celebrity" or not.
Peter Andre is (arguably) a celebrity but I wouldn't want him ruining my favourite game series!