That is one wordy logo.
It happens with every major GTA release. I remember reading previews for San Andreas before I even had a PS2, and my mind ran wild imagining everything I could do in the game. I remember Rockstar releasing an interactive map of San Andreas on their site and waiting an hour for it to load on dial-up.
I was just as excited for GTA IV and V. The way Rockstar slowly trickles out information over many months/years builds the hype to a fever pitch. Just a single screenshot releas...
Congrats Microsoft!
“Well developed”
I’ve already bought this game four times. First on 360. Then on PS4. I sold my PS4 copy and later bought the digital PS4 version. And finally I bought it on Steam during this year’s summer sale. I finally have a powerful enough PC to run it and I wanted to try out mods. Thanks Amazon, but I don’t think I need another copy of GTA V.
PS4 owner here. I want crossplay.
Music is still sold on CDs. Video games will still be sold on disc for a long, long time to come.
They must not have been invited to the Cyberpunk demo. Lol
Timed exclusive, so no.
I feel like I’m being trolled right now.
Ranking the conferences so far:
1. Microsoft
2. Bethesda
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3. EA
This is the very antithesis of “For the Players”.
According to NPD, Sea of Thieves was Rare’s fastest-selling game since tracking started in 1995.
http://www.thisisxbox.com/s...
Obviously Game Pass does not count toward sales, so this achievement is in spite of the game being available through that service at a cheaper price.
@codelyoko
Sea of Thieves is Rare’s fastest selling game of all time, for the record.
*clicks on article*
*scrolls down*
*sees “next slide” button*
*closes tab*
I loved XCOM: Enemy Unknown and I rented XCOM 2 once but just couldn’t get into it. I’ll definitely give it another shot now that it will be free.
I expected higher scores.
Why does the headline read as though this is an official update to the game from Rockstar when it is only a mod? Misleading title.
I loved the driving physics. It was my favorite part of the game. The cars felt like they had weight and were actually connected to the road, along with every bump or pot hole, rather than just gliding above it. It all felt very natural to me. And the crash deformation was amazing.
I can still see where the people who didn’t like it were coming from. The turning radius was very wide and it had more of a learning curve than the arcadey driving they were used to from previous...
Congrats to Microsoft as well for doubling sales from last June. That is some big growth!