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A true KILLER APP for Move would have to be DEMON'S SOULS 2. Let's hope Sony and From Software are already developing this game secretly...

5735d ago 0 agree1 disagreeView comment

Dude, how old is your daughter? Old enough to play Heavy Rain I hope :)

5735d ago 0 agree0 disagreeView comment

Awesome! I may check out MAG post Move launch.

5735d ago 0 agree0 disagreeView comment

I wouldn't mind buying the next-gen version of kinect that actually does full-body (including fingers) 1:1 tracking with very minimal lag. The current version is just lame.

5735d ago 10 agree4 disagreeView comment

I already bought RE5:Gold just for Move. Can't wait!

5735d ago 1 agree0 disagreeView comment

Rage runs in 60 frames by sacrificing a lot: object motion blur, destructible environments, particle and post-processing effects, and most of all dynamic lighting.

Take away all those features from KZ3 and I'll guarantee it will also run 60 frames without a sweat.

Anywho, both games look amazing, I'll get them both! I win.

5738d ago 2 agree2 disagreeView comment

It's a game about military confrontation. I hate religious fanatics (Taliban) but I see it as armed troop vs armed troop (US/UK soldiers vs Taliban soldiers). I wouldn't mind playing as a german Nazi soldier, as long as it's soldiers against soldiers. Playing a Nazi villain torturing POWs in a game however, would be wrong and something I am against. Sorry for my bad english :)

BTW, I did not shoot those civilians in "Speak No Russian".

5742d ago 1 agree0 disagreeView comment

Sorcery is my number one reason for buying Move. If handled right, Sorcery could be the start of a great franchise. I'm thinking along the lines of the Zelda series. It's possible if Sony give it full support.

5744d ago 3 agree1 disagreeView comment

I hope they will fix those animations and make them more seamless. The awkward pauses in between moves really kill the immersiveness. BTW, how does the body tracking work in this game? It's only using gestures right? No 1:1 movements? FAIL.

5746d ago 1 agree0 disagreeView comment

Now I'll have to buy TWO Move controllers just to play this bad-ass game. Danny Trejo FTW!

Edit: According to thesixthaxis interview this game can be played with only one move controller. It's nice to have choices!

5746d ago 2 agree0 disagreeView comment

That's great to hear. Hope we won't see anymore of those pre-baked environment shadows like Epic used in the previows GeOW. Day 1 for me it is!

5774d ago 1 agree0 disagreeView comment

Those screens looks more like CGI artworks than actual gameplay.
Gameplay screens will likely be in the quality seen below:

http://xbox360.ign.com/dor/...

Which still looks very nice, BTW. GeOW3 dynamic lighting is definitely better than Rage's static lighting! Thumbs up for Epic.

5774d ago 4 agree3 disagreeView comment

Thank you for admiting Rage's deficiency in graphical features. I rest my case.

5805d ago 0 agree2 disagreeView comment

For all of you claiming Rage looks better, why not try addressing these issues:

Right now, Rage (console version) is missing:

- dynamic lightsources (uses only baked lighting/shadows which is not as resource heavy as having realtime lights)
- SSAO (I can't seem to notice any realtime ambient occlusion in the gameplay clips)
- weather effects (rain, snow, etc)
- per-object motion blur (I only seem to notice screen motion ...

5805d ago 3 agree2 disagreeView comment

It's Alan Wake all over again. Let's wait until both games are out!

Right now, Rage (console version) is missing:

- dynamic lightsources (uses only baked lighting/shadows which is not as resource heavy as having realtime lights)
- SSAO (I can't seem to notice any realtime ambient occlusion in the gameplay clips)
- weather effects (rain, snow, etc)
- per-object motion blur (I only seem to notice screen motion blur) ...

5805d ago 3 agree6 disagreeView comment

http://e-mpire.com/content/...

"As we've known for some time now, the mega-texture system has some funky troubles with dynamic lighting, some shadows appearing painted onto textures, others seeming dynamically generated on player characters and NPCs, the depth/blackness of shadows not quite matching across the two methods. The result is only subtly jarring, ...

5808d ago 3 agree0 disagreeView comment

Uhhm...what sort of crazy visuals? The RAGE environments are STATIC. As in devoid of LIFE. Compared to Red Dead Redemption's open world, RAGE is laughingly BARREN.

You have to consider that RAGE uses PRE-BAKED LIGHTING. Which means it won't have true day/night cycle transitions. Not a beliavable one at least. You need shadows that move dynamically reacting to a moving lightsource (the Sun) in order to achieve that beautiful RDR sunset.

5808d ago 6 agree3 disagreeView comment

I don't understand it with some of you guys. Back in the days of PS2 most games used pre-baked lighting/shadows because the hardware wasn't powerful enough to render realtime dynamic lighting. Then the xbox showed up and when I got to play Riddick:Escape from Butcher Bay I was floored. Finally a console game where every lightsource produced shadows, every object in-game projecting shadows all over the place.

And now, Rage comes in 2010 and what do I see? STATIC PRE-...

5808d ago 6 agree4 disagreeView comment

Does Rage have SSAO, destructible environments, per object motion blur, support 3D? I rather have a solid 30fps with all the bells and whistles.

5809d ago 0 agree1 disagreeView comment

The game uses pre baked lighting. That explains the 60fps. Crysis2 is more impressive based on lighting alone.

5809d ago 3 agree3 disagreeView comment