Dude, how old is your daughter? Old enough to play Heavy Rain I hope :)
Awesome! I may check out MAG post Move launch.
I wouldn't mind buying the next-gen version of kinect that actually does full-body (including fingers) 1:1 tracking with very minimal lag. The current version is just lame.
I already bought RE5:Gold just for Move. Can't wait!
Rage runs in 60 frames by sacrificing a lot: object motion blur, destructible environments, particle and post-processing effects, and most of all dynamic lighting.
Take away all those features from KZ3 and I'll guarantee it will also run 60 frames without a sweat.
Anywho, both games look amazing, I'll get them both! I win.
It's a game about military confrontation. I hate religious fanatics (Taliban) but I see it as armed troop vs armed troop (US/UK soldiers vs Taliban soldiers). I wouldn't mind playing as a german Nazi soldier, as long as it's soldiers against soldiers. Playing a Nazi villain torturing POWs in a game however, would be wrong and something I am against. Sorry for my bad english :)
BTW, I did not shoot those civilians in "Speak No Russian".
Sorcery is my number one reason for buying Move. If handled right, Sorcery could be the start of a great franchise. I'm thinking along the lines of the Zelda series. It's possible if Sony give it full support.
I hope they will fix those animations and make them more seamless. The awkward pauses in between moves really kill the immersiveness. BTW, how does the body tracking work in this game? It's only using gestures right? No 1:1 movements? FAIL.
Now I'll have to buy TWO Move controllers just to play this bad-ass game. Danny Trejo FTW!
Edit: According to thesixthaxis interview this game can be played with only one move controller. It's nice to have choices!
That's great to hear. Hope we won't see anymore of those pre-baked environment shadows like Epic used in the previows GeOW. Day 1 for me it is!
Those screens looks more like CGI artworks than actual gameplay.
Gameplay screens will likely be in the quality seen below:
http://xbox360.ign.com/dor/...
Which still looks very nice, BTW. GeOW3 dynamic lighting is definitely better than Rage's static lighting! Thumbs up for Epic.
Thank you for admiting Rage's deficiency in graphical features. I rest my case.
For all of you claiming Rage looks better, why not try addressing these issues:
Right now, Rage (console version) is missing:
- dynamic lightsources (uses only baked lighting/shadows which is not as resource heavy as having realtime lights)
- SSAO (I can't seem to notice any realtime ambient occlusion in the gameplay clips)
- weather effects (rain, snow, etc)
- per-object motion blur (I only seem to notice screen motion ...
It's Alan Wake all over again. Let's wait until both games are out!
Right now, Rage (console version) is missing:
- dynamic lightsources (uses only baked lighting/shadows which is not as resource heavy as having realtime lights)
- SSAO (I can't seem to notice any realtime ambient occlusion in the gameplay clips)
- weather effects (rain, snow, etc)
- per-object motion blur (I only seem to notice screen motion blur)
...
http://e-mpire.com/content/...
"As we've known for some time now, the mega-texture system has some funky troubles with dynamic lighting, some shadows appearing painted onto textures, others seeming dynamically generated on player characters and NPCs, the depth/blackness of shadows not quite matching across the two methods. The result is only subtly jarring, ...
Uhhm...what sort of crazy visuals? The RAGE environments are STATIC. As in devoid of LIFE. Compared to Red Dead Redemption's open world, RAGE is laughingly BARREN.
You have to consider that RAGE uses PRE-BAKED LIGHTING. Which means it won't have true day/night cycle transitions. Not a beliavable one at least. You need shadows that move dynamically reacting to a moving lightsource (the Sun) in order to achieve that beautiful RDR sunset.
I don't understand it with some of you guys. Back in the days of PS2 most games used pre-baked lighting/shadows because the hardware wasn't powerful enough to render realtime dynamic lighting. Then the xbox showed up and when I got to play Riddick:Escape from Butcher Bay I was floored. Finally a console game where every lightsource produced shadows, every object in-game projecting shadows all over the place.
And now, Rage comes in 2010 and what do I see? STATIC PRE-...
Does Rage have SSAO, destructible environments, per object motion blur, support 3D? I rather have a solid 30fps with all the bells and whistles.
The game uses pre baked lighting. That explains the 60fps. Crysis2 is more impressive based on lighting alone.
A true KILLER APP for Move would have to be DEMON'S SOULS 2. Let's hope Sony and From Software are already developing this game secretly...