@ strifeblade
As a multiconsole owner, I have not found a single 360 game, multiplat or exclusive that looks as good as the first Uncharted. Even the newest Unreal Engine game Bulletstorm looks dated compared to Uncherted: DF.
Craptek.
Sophisticated bad guys are always better with british accent.
Looks good enough, I might change my mind and purchase this.
The amount of love and detail GG put on KZ3 levels is astounding. I dare say some KZ3 environments are of higher quality than UC2 (Scrapyard and Bilgarsk Boulevard). The textures are sharp and varied I am amazed this is a console game. This amount of hardwork and dedication does not deserve a mere 7.
I'm having a blast with Bulletstorm, can't wait for Gears3!
+bubbles
I used to play hours of Conduit because I love playing FPS with wii-mote, but I always felt the graphics weren't good enough.
Now with KZ3 I have move controls AND beautiful graphics. Win!
I love Rico in KZ3, he revived me countless times in the single player campaign. :)
Move controls is exactly what makes KZ3 special. I had to compromise playing console FPS using twin analog sticks years ago and have gotten used to it. After experiencing aiming using Move I rediscovered how unnatural the feeling is when aiming using the right analog stick.
I hope other FPS developers really take a look at what GG did really well in implementing Move controls.
Crytek, who boasted of maxing out 360 and ps3 yet comes out with a sub-hd game. What a joke!
KZ3 is a 10 in my eyes. There is no other FPS game currently on the market with graphics this good (have a look around the Scrapyard level if you doubt me) and to have a fully fun and functional motion controls. KZ3 is the first true next-gen motion control FPS.
It's too late to implement Move in Crysis 2 which is sad news for me, but like you said, I hope it will be implemented in BF3 and other upcoming 3rd party fps.
Heck, I will pick Move support over useless DLCs any day of the week!
After playing KZ3 with Move and Navcon I don't think I will ever be able to fully enjoy dualshock-only fps games, KZ2 included.
I hope Socom 4 will have the same quality of Move controls as KZ3.
Where is IGN's video review of The Fight? I want to see how the reviewer plays the game. How does he throw a punch? Does he waggle instead of punching? How come in my first fight I managed to knock out my opponent in only 6 punches (5 of which connected) in just 4.8 seconds?
The Fight WORKS. Simple as that.
The lighting is better in PS3. Notice in 00:04 the missing shadow of Jacob's gun on the railing. Just like missing shadows in FF13 in the xbox version it seems.
Edit: I took another look, apparently in the PS3 version they added another lightsource which is absent from the xbox version. That lightsource is why Jacob's face looks more shiny and causing shadows on the railing.
The only thing missing from Tomb Raider is good shooting mechanics and solid enemy AI. I hope this reboot will address these problems.
PS3 is THE system to own in 2011 for core gamers. If you have the money and still have no PS3 yet, you are going to miss a lot of quality console games next year!
That clip just put to shame all other FPS games on this current generation of consoles when it comes to all-out visual sensory overload. Only Vanquish comes close.
As a Move owner, I'm worried that The Fight's low review scores will cause developers to dumb down Move games to pander to the waggle crowd. Wagglers are lazy. They only want to flick their wrists but expect their onscreen fighters to jab, hook, and uppercut like Evander Holyfield.
They throw a weak punch and are actually surprised to see their character throw a weak punch! 1:1 tracking doesn't care about your ego. If you want to play it right, put effort into it...
I'm getting the 360 version because I have an outdated PC. Thank God I have KZ3 though.