That video was just one fight ;___;
I don't like the tone of this article. I'm a gamer, I play games like Battlefield, Skyward Sword, Skyrim, Uncharted etc. everyday and I write for a gaming website that I co-founded with some buddies, and I'm studying my ass off to get my foot into the industry, so I consider myself a gamer.
My interest in the Vita has waned since its E3 presentation. Uncharted 3 made me fall out of love with the Uncharted series, Kingdom Hearts is no where to be found on the Vita...
Open worlds, when done wrong, suck. I remember Brutal Legend and asking myself the whole time why this game has an open world.
Games like Skyrim have places full of discovery and all something happening. An important part of playing that game, is learning to prioritize what quests you want to do and which ones you don't.
It should also make toast and do my homework, and drive my car, and bake my cakes, and read my books, and play my music, and watch my movies, and start a fire, and fly a plane, and seek the holy grail, and teach me spanish, and record my shows, and compose my opera, and...
Maybe not so much Skyrim's Radiant system, but people at the university are definitely working on new AI systems that tell improvised stories. So it is the future.
That's not what he's talking about. Mass Effect integrates story into their gameplay by having choices that need to be made. Look at the examples he gives.
Jaffe stated that games have traditionally never been about expressing a story. I think part of his concerns are way people would choose to make games that focus more on the story when games are the worse way to tell a story.
Most of the amazing story elements that games like Heavy Rain and Uncharted have are heavily inspired by film. So I think Jaffe is asking, why not just make a film? Remember, he uses the opening sequence of Batman and Skyrim as the examples. Batman took...
I loved Fi. I knew she was a robot, so I found some of the things she did kind of charming. I didn't think she was useless since there were some times I needed her. Then again, I also think that Navi's annoying tendencies are greatly exaggerated.
Between that and their inability to get over Skyrim winning Game of the Year at a pointless award ceremony, I'm officially never going on to Bitmob again...
There's so much apple and oranges comparing when it comes to Skyrim. It's hard to agree with an argument when the best it could come up with is "I don't like it's style". Which is perfectly fine, but some people love immersing themselves into a large explorable world rather than being told a well-paced (or sometimes not) story.
The flow of the game was fine. While tad tones may have been a bit much, why let their swimming mechanic go to waste? Honestly, it was a nice change of pace and the flow of the game would have been rather rapid if it was just go to point A and just get the thing you need.
One of the key things that makes Skyward Sword different than other Zelda games is that the surface world was designed like mini-dungeons. If anything, it felt like a constant challenge just to directly fol...
I don't really get the first part of this article. If you hate your character in Skyrim...isn't that your fault. I mean, I love my character in Skyrim because when some higher force calls on him to murder someone, he's like, "yeah right".
The whole "doing quests cause he's told to" is kinda the player doing quest cause he's told to.
Batman on the other, while fun, is a pretty linear game and really takes out many of t...
Urgh, every thing this author didn't like about Skyward Sword I love. The more complex sword mechanics made the game feel less repetitive and honestly made you think about combat. I hate games where the A button is basically the win button if you spam it hard enough. It also wasn't that hard to figure out how to outsmart the pretty (intentionally) dumb AI.
Having a shield that breaks never ever discouraged me from blocking, instead it made me more aware that of dodgi...
What film studio gives you back your money for an unsatisfactory movie? What author gives you back your money for an unsatisfactory book? What musician gives you back money for an unsatisfied album? Retailers might offer some kind of money back program, but not usually developers or publishers.
If you buy a game and don't like it, that's your fault. It is not the developer's personal responsibility to make you an educated consumer, you have to do that yourself. Fo...
"but the company -- all companies -- has a responsibility to publish works which enrich the medium".
This is something I strongly disagree with. An artist has the responsibility to contribute to and enrich their medium, a publisher has a responsibility to make money.
Like the article said, the potential audience for Xenoblade is probably really low when compared to something like Mario. This would explain why not every single store is going to be a...
All I got from this article was that good characters make players relate to them and like then. What did all of those spoilers (which should have been warned maybe), accomplish? What was toe goal for making those emotional ties? What other than characters can create emotional ties in games?
This topic is so broad, but I feel like the article did not really deliver.
Or rather, Nico is open enough to have multiple interpretations based on how the player plays the game.
seeing as the main thing about this game is using the motion plus like a sword (and doing more motion specific things), if you don't like the Wii remote, you're totally out of luck.
I wasn't a big Gears fan, then I played 3 with a friend and didn't see the big deal. I agree that nothing is more badass than a chainsaw gun, but 3 was just an alright game that I probably wouldn't have played if not for co-op.
They aren't much different than analogue sticks, at least from what I call on the 3DS. There really is anything all that different.