Any game that can make you care about basic shapes is doing something right IMHO.
I really regret skipping the Wii U and expecting its successor to be everything it was but better. There are certainly some things the Switch does better, but I miss the VC, among other things.
That was an intriguing mechanic, but it really only worked in the context of the first game IMHO. If I recall, that game doesn't have skill trees and the classes are all pretty basic. I loved the sorcerer class and have defaulted to magic classes ever since, but that first game certainly feels different from even its immediate sequel.
I might take this nostalgia trip knowing full-well how difficult it was to get my soul back from the original game, which it belonged to for years.
And judging by the thumbnails, they want it to be a waifu simulator too.
I'm clearly not well-versed in Blizzard's history as I'm only familiar with their heavy hitters that are household names in this day and age. That said, this looks neat, and I may be curious enough to check it out.
Wow, this takes me back to all the hours I lost to the original game back in high school.
Not only is the story relatable to being a modern guy who has to decide whether to settle down, and with who, but the logic puzzle gameplay really clicks with me.
There's a significant number of fans who think Nintendo can do no wrong, do not abide any criticism of them, and will love any product they release. So, Nintendo has no reason to believe they shouldn't just do what they want.
Konami: "This t-shirt is everything you've dreamed of and more."
Me: "That t-shirt is actually a new Castlevania, Metal Gear or Silent Hill game that's better than I could have imagined and is just disguised as a t-shirt?"
Technically they did release a collection of older Castlevania games, but that was a port and not a new game. It is the closest they've come to acknowledging that Castlevania was a thing though.
By that logic, Windwaker is a boating simulator. Zelda has been genre-hopping all along and we just didn't know it. :P
There are actually games out there that have made me feel like they are work. Suffice to say, it generally doesn't take long for me to move on to something else.
Define fun. Maybe in some cases, "fun" isn't quite the right word, but there's still some enjoyment to be had. It's all semantics though, and a game should have a hook regardless of what the right term is. I want to be entertained. I'm not interested in playing tax filing simulator.
It’s Nintendo. They’re now in a position where they don’t have to try nearly as hard, and fans will love them anyways, and defend every last decision they make, and they’re taking that to the bank. They don’t need to improve the Switch as far as their bottom line is concerned, because it prints money anyways.
I love Nintendo and all, and I give them credit for making the Switch so successful, but they’re a prime example of why I don’t like when one company has too much ...
Yes! I missed out on this one on the Wii, and I really want to check it out.
That would make sense.
The name makes me think more of the Book of Daniel, but Mesopotamia works too.
I'm not personally interested in this, but I recognize the right of content creators to release whatever product they want, because I support free speech. You don't have to buy it. I'm not, but you don't hear me complaining about the existence of something other people might be interested in. Why not just let people decide with their wallets what's right for them?
I don't look at scores. If I want to consult a review on a game, I'll read that review so I can get a sense for why the author feels the way they do about a game. I would be curious how this publication came up with a 5, but I guess I would have to actually check out the magazine to find that out, and I don't think I want to buy it just for that. It seems that score is an outlier though.