I would LoL if this happened.
A supremely interesting social experiment that only MS could afford to gamble at. I approve -- go for it, MS!
Excellent review. GR usually does a pretty good job, IMO.
The "no difficulty settings" complaint is odd, though. I think I can understand why there are no "difficulty" settings -- it's a game driven by high scores. You aren't allowed to beat your friends at Donkey Kong by setting it to "easy".
Having difficulty settings would force a split of the leaderboards, and the co-op rooms, which might be a bad idea, at this poi...
This is *exactly* what they should do with ALL used titles!
IWD was epic. I dunno if I would play a remake though -- I already know the awesome ending, and the story was the epic part, which is kinda unusual for any game.
Wierd that some folks would think P3 is the best JRPG on the PS2. There are some mighty contenders for that title -- Shadow Hearts: Covenant, Rogue Galaxy, FF X, DQ VIII... just to name a few.
P3 is a good game, but declaring it "best" is a bit much, for me. Still the article does a fine job of pointing out why P3 was so good, in retrospect.
The games industry is a harsh, harsh environment. 5-10% laid off annually, on average. There aren't many studios that can claim to best those numbers.
Is it any wonder that they struggle so hard to keep profits up? Who likes to lay people off?
I sure hope this guy played games like Shenumue, SotC, MGS, etc. before making such a comment. If not, he's literally ignorant of the medium he's talking about.
Besides, when it comes to emotions like fear, and the unnameable other emotions that revolve around the battlefield, games trump movies easily, unless you're a kid who has never seen a horror flick like The Ring, or a good war movie, before. Once you've seen that stuff, and the initial shock is over,...
So uh... how has Atari done under Phil's direction?
The first Shadow Man was *amazing* on PC. The second was decent on PS2.
With some good writing, and a talented dev team, it could make an awesome comeback in the modern day.
As an aside, anyone interested in Shadow Man might also be interested in Folklore (an early PS3 RPG). Folklore's story was not as brutal or gory as Shadow Man's, but it has a cool life/death story baseline/theme that I've only ever really experienced in other great games lik...
@Fishy Fingers
Wow, the same defense people gave the Wii in 2007... yet Nintendo has been losing money with it for 2 years straight now... unless you think its the DS/3DS that's costing them?
Is that the "success" Mark Rein is referring to, do you think? Those 90M Wiis are the worst thorn in the Wii U's side, unless 3rd parties stop making kids software for them altogether (they won't).
You, sir, are an "enthusiast".
I also plan on picking one up... but I don't expect the masses to behave like me. The masses dig Wii Fit, and Zumba Fitness, and other Dance crap, and went out of their way to pick up Wii Sports Resort.
I didn't. I play mostly GameCube games, like Baten Kaitos, Wind Waker, SMS, and Skies of Arcadia, on my Wii, with a few new Wii classics, like the new Tales of Symphonia, and SMG1/2. I can guarantee the masse...
The disagrees for the above comment are sad, because its the truth.
MS PR is awesome fun, folks. Don't complain about it. Good times are had by all when 343 or Turn 10 speak up about their awesomeness. MS likes to indulge themselves and talk trash. A good game of ball is always more fun with trash talk -- everyone knows that.
Don't hate on the fun.
Right, because so many casuals are going to want HD graphics for their kid's new HDTV, and a tablet controller (which only works within WiFi range of the Wii U) so they no longer have to hand their iPad over to their kid.
The Wii U will sell to enthusiasts, and then... the price had better be pretty low, because otherwise no one is going to want to get one for their kid, when a X360 or PS3 is cheaper and has more games besides.
We've already seen how ...
@DeadlyFire
"Despite power claims Wii U will be ready to run Frostbite 2, CryEngine 3, and Unreal Engine 3.9 to their full extent."
Just like the PS3 and X360, then?
This is a tech demo, with basically ALL of the GPU resources, outside of some simplistic rendering, devoted to physics.
You aren't going to see that in an actual game, even with a GPU as powerful as the one in this demo (likely a GTX 580).
The spiffy, new "iPad 3" has a mobile GPU roughly the equivalent to a desktop nVidia 6600 GT or AMD Radeon X1650 Pro. I think that's probably being generous, even.
I don't think the consoles are in any danger, anytime soon from mobile devices. Having a monster-sized screen does not inherently make the GPU more capable.
Anyone who thinks that iPad games will render at the native rez of the screen is *insane*.
It's GPU is likely, at best, 35% of power of the 360's GPU (unless they have somehow trumped the Tegra 3). Filling anything more than about 720x540 will cause the visuals to become severely shortchanged by a lack of shader cycles.
In short, does the 360 get more powerful if you hook it up to a 2560x1440 screen?
So... does 960x720p count as "720p"?
just curious, if they could be trying to slip one by us, here. I mean... they haven't yet implemented AA, and yet they claim they are going to. Given the title's ship date, I sincerely doubt they are hitting a solid 30 FPS already (optimization is almost always the last thing done), unless the game+environment design was pretty limited in scope -- and it doesn't sound like it should be.
Perhaps they...
"a majority of the PlayStation Minis and PSOne Classics currently offered through PlayStation Plus are compatible on the PlayStation Vita"
...wait. "PSOne Classics"+"compatibl e on the PlayStation Vita"
What? When did this happen? If so... AWESOME.
@Godmars290,
Something like 80% of all CoD owners never register online.
Ponder that for a moment.