"stable framerate" -- competely under the control of software, NOT hardware.
"Backward compatibility" -- I'm sure the PS3 will still be available, and not many people want to pay $100 extra for a feature they will rarely use.
"Re-designed joystick" -- the DualShock is the BEST controller in existence, and a LOT of PlayStation fans agree. The one, and ONLY thing better about, for example, the 360 controller, is the easy-to-us...
Actually, one of the biggest reasons publishers avoided the Wii was because its specs were substantially different (and lesser) than its two HD counterparts.
If it had been superior to them, or the same, publishers would have had no problem at all making ports for the "oddball" console.
As it was, however, everything that came to the Wii had to have a fairly substantial "exclusive" dev budget -- basically making Nintendo's claims about...
You should get a Kickstarter project going. Lol.
The $50 it would generate would finally put a rest to SOCOM fans believing the rest of the internet was playing SOCOM with them, back in the day.
MAG was Zipper's best work, along with MechWarrior 3 -- SOCOM was just well-timed, and had no competition. MAG is something to be proud of, IMO. SOCOM.. not so much.
Wow. I find it hard to believe any serious BF fan would dislike MAG. The whole appeal of BF, outside of vehicles, was the massive player count (on PC only!). That's what made it epic.
MAG had the same feeling, and frankly, it deserves much higher accolades than it got. It was a 9.0 shooter in a sea of CoD carbon copy crap.
MAG was the best shooter this gen. The best console shooter ever MADE.
It could have been improved, yeah (MAG 2, please!), but once you get into MAG, everything else seems grossly shallow by comparison. It is literally leagues ahead of every other console shooter in existence. WAY ahead of its time.
Wow. It's just the opposite for me. The future releases of Prof Layton and Paper Mario are about the only things stopping me from selling my 3DS right now.
That's actually decent for the country of France, by itself. The EU is a MUCH larger market than merely France, after all.
The major issue, with those specs, is that they wouldn't be able to bring the price down to an affordable range until about 2015-2016.
They're probably targeting an initial $400 pricepoint, tops -- they don't want a $300-350 Wii U to destroy them on pricepoint alone. MS *wants* the blue ocean.
Wii is only $150, and that's when its not on sale for less, which is usually the case.
There are a LOT of kids who want to play video games, and their parents only concern is "how much is that gonna cost me?" as opposed to "Video games, eh? I sure want to give Johnny the best gaming experience possible".
I wouldn't be surprised if the Wii re-purchase rate was higher than other consoles as well, since they are more likely to be han...
MS Durango:
quad-core 2.8 GHz PowerPC 7, with tri-core 3.2 GHz mode for BC.
Radeon HD 7670 equivalent GPU (~20% faster than 6670)
2GB unified RAM
Kinect 2 included.
Windows 8-unified OS integration, will be released alongside Windows 8 in late 2013.
There ya go. I'm just guessing, of course. How close do you suppose I am?
Even though those specs don't seem overly impressive, the fact that devs can byp...
Not a surprise.
This rig is not worth the money, IMO.
Get at least an i5, and get a GTX 560 (or better) or an AMD 6770 (or better, like any 68xx card). The i3 and GTX 550 Ti are way, way worse than the price difference suggests. The i5 and 560 (or 6770) are much much better performance for your $$.
The tiny caches on the i3s, the lower clock, the fewer cores, etc. makes i3s pretty weak processors. The i5 is basically an i7, with a somewhat smaller cache, and slightly lowe...
It's the dev budgets that have outpaced the smaller Japanese dev houses. They simply do not operate on a scale that allows them to compete with the big Western studios in this day-and-age.
I hate to say it, but it wouldn't fail, and GameStop would be better off taking a cut of digital sales by selling XBox 720 games through their Impulse service.
Still just a tech demo. A scene with no physics, no AI, no dynamic animation blends, no dynamic collision, no gameplay, no HUD/UI, etc. etc.
Hardly an example of what can be done with said hardware in a REAL game.
To me, this card is an investment -- a well-cooled, future-proof GPU for games at 1360x768 until 2016. Other GPUs often don't have the durability of the OC editions, because they don't have the necessary cooling to be reliable for 4+ years.
I have the option to push the rez to 1920x1080 (or more) on games in 2012 as a bonus -- but that's not the sole purpose of every buyer.
You're really just paying for better heatsinks and fans on these cards -- honestly I would just downclock one, and increase its lifespan, if I had the $$$ to afford one.
If you want high-rez performance at that price, you're better off just coupling two $250 GPUs together... or do like I do and just deal with 1360x768 with decent AA. You have to be a serious videophile to really notice the difference, IMO -- and in that case, you probably don't mind spending the ...
I have actually played U13 a lot more than Uncharted:GA. I like them both, but I'll bet I sink more hours into U13, in the long run.
Wasn't the same thing said about the PS3, at the beginning of the current gen?
I didn't realize how ignorant some young people can be until I got old and started trying to read their articles.
Was I as ignorant of the truth, as this guy, when I was young? Man its scary to think so.