Quarterly profit reports, and lack of insightful game development knowledge at the high levels in publishing companies.
That's the reason.
So.. Sony would just release it with no advertising campaign then?
I think not.
One of the finest Action RPGs of the PS1 era.
I have the hard copy, but I may buy a digital copy just for a replay on my PSP Go. $5.99 is an unbelievable value for this title, along with many other PS1 RPGs on the store, IMO.
The 360 will never have a game like UC2.
The main reason is really that MS will never put the money down to buy a 1st party studio capable of putting such a game together. Their "buy 3rd party timed exclusive" approach sucks, compared to serious 1st party efforts, like those made by Sony and Nintendo.
They won't change, either. There's more money to be made by paying off Activision to put "for X360 and..." (on a line further down...
51% percent gain in profit... over the same quarter last year... hmm.
Wasn't this same quarter, last year, when the PS3 slim was new and hot, and there were basically no serious 360 exclusives coming out, etc.? Just how much gain is that, when not expressed as a percentage?
Microsoft is doing very well, lately... but be careful with the spin.
Press R3, like in every other FPS known to man? =)
I mostly agree with your comment... except...
Prince of Persia collection? Why on PS3 only? The originals were great on the XBox. Does MS have some sort of standing "no remakes" policy going or something? MS agrees to license lots of small games... I have to wonder why Ubisoft didn't choose to put this collection on the XBox 360, or why MS didn't let them.
This bothers me... a lot. Not cool, MS... not cool.
Dear fanboy magazine:
I am an Xbox 360 owner. Please don't speak for me. I would pay 1 megajillion euroyendollars for a HD remake of: Jade Empire, Morrowind, Beyond Good & Evil, & Shenmue. K... thanks.
MS fanboy magazines, and their "Microsoft can do no wrong" attitude makes me kinda ill. HD remakes are awesome. God of War collection has sold what now.. near 2 million? Gamers have spoken: HD remakes are good. Pretending they aren&...
I think they are grossly overestimating the number of people who purchased two Moves already.
I sincerely doubt that many people took an extra $50 plunge right out of the gate, without at least trying it on for size. Most of those standalone controllers probably sold to previous PSEye owners.
Their estimate is way off the mark, and very typical of their attitude.
If you haven't noticed, Wiis now come bundled with a Wiimote + WiiSports, like always, and now they also come with: a nunchuk, a WM+ add-on, WiiSports Resort. Also, the price dropped by $50, on hardware that was pretty close to a rock-bottom price to build, when it released.
With all that stuff in the box, and the low price, I'm not so sure the Wii hardware is super profitable any longer.
On top of that, I wouldn't be surprised if Nintendo was tr...
I disagree completely.
The CPU and GPU on this supposed phone are right in line with other top-of-the-line Android phones, and if its meant to play PSP 1 games, it doesn't really need more muscle anyhow.
The funny thing is that PSP games look better than most phone games anyway, despite the difference in power between the PSP (333 MHz MIPS + 162 MHz fixed-function GPU, with 32MB memory), and high-end phones (with 1 GHz CPUs, more modern mobile GPUs, and h...
Um.. the PSP Phone is coming out after the PSP 1, of which the Go was one.
Most people who buy these things probably will never even realize that the PSP Go even existed.
The PSP has a pretty simple, single-core design, and a fixed-function GPU.
Its not anywhere near as hard to emulate as a multicore machine, or a machine with a programmable shader pipeline GPU.
Actually.. no. It would be the same thing, just more powerful.
The hurdle was the Cell's design concept (the SPEs not having access to main memory without manual DMA transfer). Having a bigger Cell doesn't complicate things any more.
Actually, the 32 SPE design would have 4 PPU "normal" cores, and 32 SPEs.. it would actually be easier than the current Cell to use, since the 4 normal cores would provide plenty of muscle for non-graphics pro...
Ha! Z777's post is the funniest I've read in a long time. +bubble for funny.
LoL. CoD will not dent MAG's fanbase for more than a few days. Most CoD fans never played MAG, and the ones who are playing MAG right now, aren't going back to any version of CoD, except for a brief "yep, its the same" visit.
Great game devs are gamers.
That's why the list seems so familiar.
Ray tracing isn't used in games because, for the quality it produces, its too expensive. You can ALWAYS use that horsepower for more triangles, better pixel shaders, etc.
Ray tracing will *never* be used for games... ever. You'll always be able to one up it, with the same hardware, using triangle rasterization. Why burn power on a technique that is grossly less efficient, in terms of quality/time, no matter how much power you have?
@above, sorry I meant NG2. Itagaki's last project. 81.
I hate addressing my Xbox 360 by calling it "Xbox".
I should be able to address it by its given name, "BobJoe RedHoops", when I'm speaking to it.
Kudo "I couldn't dance... until Kinect"