Trroy

Trainee
CRank: 5Score: 27400

Don't portable device devkits usually have a big connecting cable, to the rest of the kit somewhere? They (the cables) are usually pretty thick, too.

I don't see a connecting cable. That's kinda fishy, if this is a "devkit". This one could walk away in someone's pocket, which seems... kinda unlikely.

5551d ago 0 agree1 disagreeView comment

Activision was responsible for those games. In the end, its ALWAYS the boss' responsiblity. Activision should have refocused/retuned their efforts, rather than laying off the entire studio.

Some of Bizzare's games were resoundingly successful -- Geometry Wars and PGR, for example. It's Activision's fault they didn't go with what Bizzare appeared to be good at, not the Bizzare staff.

Its pretty clear that Activision's administrative...

5551d ago 0 agree0 disagreeView comment

"The assault isn't in the living room anymore, it's portable devices like smartphones and pads"

...hence, the Windows 7 phone. That said, MS is still being assaulted from the livingroom. The portable device is another, newer threat, but it didn't displace the old one.

MS has some tough times ahead, no matter how you look at it. Windows 7 mobile and the XBox would have to succeed wildly to save them from a severe watering down of their...

5552d ago 3 agree0 disagreeView comment

Shenmue HD? What?

Day one.

5552d ago 4 agree1 disagreeView comment

You're joking, right?

You realize that MS keyboards and MS mice are in EDD, yeah?

Do you know how many MS keyboards and mice are sold each quarter? A gazilla-ton, and that's being conservative. The games division is _not_ the big money-maker of EDD. Keyboards and mice are manufactured/sold for HUGE profits. The revenue for those products is probably close to the entire revenue of Logitech.

Sadly, the games division is what keeps E...

5552d ago 9 agree0 disagreeView comment

This game is good, when you realize its a boxing RPG sim hybrid, not a pure boxing sim. You have to build up your character, and enjoy the training. If you don't want to move around while gaming... well you shouldn't own a motion controller, probably.

5552d ago 2 agree0 disagreeView comment

VGChartz has VERY consistent bias in their data -- specifically they overtrack the Wii and 360, and undertrack the PS3. This applies to both HW and SW.

I don't think this is necessarily due to fanboy bias or something dumb like that. I think this is due to their source info being slanted toward American numbers, where the Wii and 360 are more popular. They don't like to guess, despite the consistent over/undertracking they always see (and adjust for, eventually), s...

5552d ago 2 agree2 disagreeView comment

I was going to pick this up at launch, but now I'm glad I didn't. SP sounds decent, but I can play that for $20 next year sometime, or rent it.

So... waiting for KZ3 then. Until then, I'm stickin' with MAG and Reach.

When does Brink come out again?

5553d ago 0 agree2 disagreeView comment

Perhaps you've noticed that shadows and lighting look less pronounced in washed out screens. ...or perhaps you haven't.

That's my point. I'm not talking about the framerate, or anything else their analysis covers. I'm talking about their shoddy comparison screens, which make it *very* difficult to see what's actually going on, with regards to lighting and shadows on the PS3. It even makes it more difficult to see the texture quality differences, es...

5553d ago 1 agree1 disagreeView comment

you're getting disagrees from the stooges above, or rather the one stooge with the nine accounts.

5553d ago 3 agree4 disagreeView comment

Lol. I own a computer, and can read. Thus, I can see the evidence that the PS3 shots are limited range, and the 360 shots are not.

(1) Open photoshop, or other image tool.
(2) Check pixel colors in side-by-side PS3 and X360 shots.
(3) Note obvious difference -- there has to be one, you know, or the images wouldn't look "washed out" on your computer screen.
(4) Look up how LCD TVs and GPUs work, note that pixel shaders produce pixels in ...

5553d ago 4 agree6 disagreeView comment

Wow. You guys all seriously believe the PS3 can only output images in the 16-240 RGB range?

It doesn't take much to check this in any image tool, like Photoshop. The 360 screens have 0-255 RGB ranges. The PS3 screens have 16-240. I challenge you to find a PS3 screen on that site with a color component below 16 or above 240. You can't. This isn't a limitation of the PS3, btw.

Their images are from their analysis hardware -- not directly from ...

5553d ago 4 agree5 disagreeView comment

Wow these guys are unbelievable.

They honestly believe their capture of the PS3 is happening with the same full RGB range that their 360 capture is.

You can sample their screenshots, and see that the whitest whites on their PS3 shots never go above 240,240,240, and their blackest blacks never go below 16,16,16. That's straight out of the limited RGB definition. Full range RGB for screen comparisons guys! You have the option, if you know how to run your...

5553d ago 11 agree12 disagreeView comment

Any last-gen game with a PC version (looking at YOU, GTA 3/VC/SA, Hitman series, Beyond Good & Evil, etc.) should be cake to port to the PS3 in HD.

These games were a lot sharper in their PC renditions, too, so the HD upgrades will be worthwhile, I think.

5553d ago 4 agree0 disagreeView comment

You sound bitter that Forze 3 was so meh, and was basically Forza 2.5. And I can't believe you're complaining about PS2 cars. You realize that 1000+ new cars that people want to drive didn't just like... come out, in the past 5 years right? That GT4's car list was way better than the competitions ever was, and that having it is a GOOD thing?

5553d ago 2 agree4 disagreeView comment

The SPUs go idle unless you put them on task. They can't just magically find work to do and lighten the workload of the PPU and RSX for you. Game engines don't run well-defined, embarrassingly parallel logic, like graphics techniques, outside of their rendering pipeline, so it just cannot be automated in parallel, like graphics can be.

Some devs ignore them because they're not bright enough, or are otherwise unmotivated, to parallelize their game engine, or ev...

5553d ago 0 agree0 disagreeView comment

I sincerely doubt you could write a game that used the SPUs, the PPU, and the RSX 100% of the frame, without just burning cycles (as in your example). You realize these processors/processes have to communicate in a linear fashion, right? That there are about 1 zillion things to do in a single game frame, and good chunk of them have order dependancy?

Writing a parallel game loop on the PS3, or any seriously parallel CPU of the present or future, is like conducting an orche...

5553d ago 1 agree1 disagreeView comment

While I agree, bear with me for a sec...

When they're talking "% used", particularly on the PS3, they're talking about multicore idle (or rather lack thereof) time.

It takes some skill to utilize the SPUs for the entire frame. It should be cake to use the PPU and RSX for most of the frame -- that's not what they're referring to.

5553d ago 0 agree0 disagreeView comment

Sampling a 3D skeleton at 30 Hz won't give accurate enough info for a pitching simulation. Especially without the fingers/grip, which Kinect also cannot detect.

Anyone who doubts this knows *nothing* about pitching a baseball.

From the article:"The model [Kinect] uses is hardly as high-quality as the ones used by ASMI or the Brewers"

They're talking about possibly using it at (at the high-school level) to analyze some indic...

5554d ago 0 agree0 disagreeView comment

@Neckbear:

The Sly series was GREAT. You should pick up the HD collection and actually play them, then you'll know. ;)

5554d ago 5 agree0 disagreeView comment