Horribly uninformed article, just taking news quips, and often from non-engineers even. Read my blog on this topic, if you're really interested in what "we're using N% of the PS3" actually means.
Every game Zipper did before SOCOM was great too. MechWarrior 3, Crimson Skies, ...I think they did a couple others.
Best. Game. Ever.
Okay that might be pushing it, but MAG is one of those games you can sink 100+ hours into and be surprised about it, because it remains entertaining after all that investment. That's a rarity these days. Other FPS games just don't have the staying power, IMO.
The PSP Go is the best handheld gaming platform in existance... and will continue to be so until the 3DS shows up. Maybe after for a while even, since the 3DS library will take a while to build up.
If you want one, you should buy one -- you won't regret it if you've never owned a PSP.
This game is actually awesome, once you play it like a game. You have to work out, and get your attributes up, before you can take the opponents.
Its not a purely skill-based game, which is why I think the reviewers don't like it -- they don't put the time into training and developing their fighter.
It'd be like whining that some role-playing game "sucked" because you couldn't beat it by the time you were level 3. Like saying "...
So... Italian and German automakers put together as many models as the Japanese these days, eh?
/s
Aren't they each custom tuned S2000, from 18 different racing teams?
If they needed 1 million sold to recoup $500M in marketing, then, apparently, making them actually costs them like -$450, because they're only netting $50/unit tops from sales to retail.
At $50/unit, that's 10 million they need to sell, to recoup just their marketing, from HW profits. They need software sales to recover the money, in reality.
So... Treyarch chose to use GPU-based 2xMSAA on the PS3, rather than SPU-based MLAA, they chose to use stereoscopic GPU-based 3D, rather than the SPU-based technique, the shadows look like they, too, are being done on the GPU rather than the SPUs...
I think its obvious why the 360 version looks better -- Treyarch made it for the 360, and then did a quickie port to the PS3. You'd think that, for such a major release, some more effort would be put into actually utilizing t...
...yet its a lower Americas tie ratio than the Move launch, which says something about WW sales.
I agree. Despite VGChartz repeated inaccurate numbers, Greenburg I actually trust *less*.
If the PSP only had 19 releases this year, then most of them were freaking stellar.
A few of them:
God of War: Ghost of Sparta
MGS: Peace Walker
Hexyz Force
Phantasy Star Portable 2
Valkyria Chronicles 2
Ys Seven
Ys: Oath in Felgana
MLB 10
FIFA
Madden 11
Eyepet
Invizimals
...that's 12 of them. I could name them off the top of my head because they were all grea...
Most of Kinect's software development was done on PCs, likely. The computer controlling the camera is immaterial.
The software driving Kinect can't be all that advanced, because if it was, Kinect games on the 360 would be crippled by the memory and CPU requirements.
So its another PowerPC then? Austin being IBM's PowerPC development center and all. You should be careful what you say on teh interwebz.
I can see it now... Super Halo 360, Paper Halo, Halo Party...
Seriously... the original Halo *still* looks good on the 360. It doesn't need a remake yet.
Since when are MS execs trustworthy enough to actually believe?
Is it so shocking that MS might actually consider the Xbox line a failure, overall?
The current 360 can function as a casual console for 10 years beyond today.
Lol. "throw something together".
Well... I guess that *is* what they did with the 360. Slapped something together to give them a year up. Sure they all melted, but... it got MS into a decent position, as far as the marketplace was concerned.
If you don't live in Canada or the US, you probably wouldn't "get it". It's full of... I guess you could call them "inside jokes".
If you do live in the US or Canada, and don't get the humor... well that'd be strange.
Don't jump to conclusions with the way the damage works in GT5 -- the car may appear tougher than real-life, due to an eased-back difficulty setting on the driver's part.