Trroy

Trainee
CRank: 5Score: 27400

Does it just seem this way to me, or does every version of DX come with lamer and more obscure features that PC games will never use due to the lowest common denominator issue? You know, gain vs investment?

Who is going to write a game that seriously utilizes tech which only works decently on some small % of the video cards their potential audience owns? Spend hundreds of thousands of $$, or millions, into doing work that only a few gamers will even see, when they could hav...

5450d ago 4 agree7 disagreeView comment

I like bold, I like new... also, I like Dead Space.

I'm excited for new stuff from these guys.

5450d ago 2 agree0 disagreeView comment

It's actually easier to get into a game of MAG these days than it ever was, thanks to the new queueing system.

Check out the screens -- they don't even show the multiqueue, which has been in the game for months now, and he's looking at a DLC game type (Interdiction), probably during the late hours of the US night, when all the MAG players in the South Pacific are having their prime time.

There are thousands playing MAG right this moment, and the q...

5450d ago 1 agree1 disagreeView comment

You know that the newest LCD screen tech, which allows ultra fast response times, was created and patented by Sony, right? LG probably pays a fair amount to Sony to make the screens for TVs like yours -- they may even purchase the screens from Sony and Samsung, which share screen manufacturing facilities in South Korea (where LG is located), as I recall.

Oh the irony.

5450d ago 0 agree0 disagreeView comment

Oh man. This one is gonna spark some 1000' smoulder in the near future, when the PS3 demo hits.

5450d ago 1 agree0 disagreeView comment

No existing PS2 collections have had an online component at all.

Your rumor smells distinctly false.

5451d ago 8 agree0 disagreeView comment

With as many DS/DSLite/DSi consoles are there are in public hands, I *sincerely* doubt DS games will stop being made anytime soon.

PS2 games are still being made, and the PS3 has been around for over 4 years now. When you're the best selling console (or handheld) of all time, you have a LOT of staying power, for at least a couple years after your successor has been released.

The DS will keep going unless Nintendo intentionally puts a stop to it -- and th...

5451d ago 2 agree0 disagreeView comment

Given that there are only a handful of launch games, I would say that, for 99.5% of the titles available, you CAN play all the games available on the 3DS, on the DSi.

Whether the 3DS will eventually have a decent 3DS-only library is TBD. If you're running out to buy a 3DS, and only planning on buying available 3DS-only titles... well I think you might want to wait a while.

5451d ago 0 agree6 disagreeView comment

"If you turn the 3D off, its not a problem"

Also, you could buy a DSi for $100 less and not have the problem.

5451d ago 3 agree8 disagreeView comment

The idea is that, if you design algorithms with memory-localized data, and made to work in parallel (i.e. they don't have co-linear dependancies, like locking shared physics world memory or somesuch), you'll get better performance from any parallel system.

The X360 is a parallel system -- 3 cores, 6 threads. You can, and will, get better performance from the Xenon by designing your algorithms to work in a data-coherent, parallel manner, period. You won't get as ...

5451d ago 0 agree0 disagreeView comment

The trouble is really that the Cell yielded a lot more power in 2006 than any other CPU did. People scoffed at it only because they didn't understand it (which is a sad statement -- most skilled engineers should have been able to see its potential from the beginning).

It's just taken most devs a long time to get a grasp on "why" that is.

The bottom line is that the "stock" multicore CPU design has a lot of limitations that the Cel...

5452d ago 7 agree2 disagreeView comment

The PS3 is harder to develop for than the 360. It's also much more rewarding.

The Cell is really an amazing processor once you "get it", and begin incorporating its unique design into your software design (which doesn't hamper 360 development at all, done correctly... in fact, it helps).

I would be sad if Sony didn't have another Cell-style design in the PS4, but I suppose if enough (of the less intelligent, IMO) developers whine about ...

5452d ago 6 agree3 disagreeView comment

Anyone who called the Cell "useless for gaming" either had an anti-Sony agenda, or was just plain stupid.

5452d ago 22 agree3 disagreeView comment

Or... maybe the 3DS actually causes eye strain, like the article suggests, and it will prove unpopular.

5453d ago 2 agree0 disagreeView comment

I hear that the game you're playing can have a significant effect. The ones with limited 3D (or none) aren't very straining.

5453d ago 0 agree0 disagreeView comment

Without 3D, the 3DS is nothing more than a repackaged, overpriced PSP with a touchscreen and BC with the DS library. All the other "extras" are not significant enough to be worth mentioning, since comparable features in competing devices (like the PSP) stand up to them, toe-to-toe, in a competitive market.

I suppose a PSP with DS BC might be worth buying someday, when it has a decent library of PSP-grade games, and it costs less than $200...

5453d ago 3 agree3 disagreeView comment

Its a PSP-3000 (or maybe a PSP-2000), not a PSP Go, pictured next to it.

The Go is not much larger than a cell phone. The DS line has always been about the same size as the stock PSP line.

5454d ago 0 agree0 disagreeView comment

The SPUs are not like regular cores, Dramscus.

No automated cache mechanism can emulate the way they operate. You can't simply pretend that any old core can emulate one -- they can't without the ability to lock away L2 cache memory and effectively use it like SPU localstore. Not to mention the difficulty -- I won't say impossible, for your benefit here =) -- of emulating the ring bus architecture that the SPUs reside on...

5454d ago 0 agree0 disagreeView comment

The SPUs would have to be emulated in software... and that just plain won't cut it. There are no chips that can lock away 256K of cache memory and pretend that its localstore for cache and data combined. The PS2 is different, because even though it has several parallel cores, they all ran at speeds considerably lower than that of modern day cores -- 300, 180, and 150 MHz respectively (less than 1/10th modern clocks, with tiny caches, etc.). The PS3 cores run at 3.2 GHz each -- and you ...

5455d ago 1 agree0 disagreeView comment

The fastest, best way to emulate a chip is to "recompile" code for the chip -- but you have to take into consideration that this method doesn't factor in parallel cores working in unison.

The PS3 can't really be emulated for that reason. You can't simply pretend that the SPU local stores work like a cache, and that the ring bus can be emulated completely, including the connectivity to the GPU and CPU both. The system is too complicated to work on simil...

5455d ago 1 agree0 disagreeView comment