I don't think there's anything wrong with her whatsoever, and I think you should reconsider your comment, which doesn't seem to be in line with the expectations on this site.
Just because her design doesn't ascribe to your particular view of what is acceptable, does not mean it's a bad design.
The competition is about how much money their hardware and software brings in - nothing to do with how much hype they manage to drum up.
Really, I feel like this should have a punk-styled anarchy style.
PC and PS4 too.
Borderlands. My marriage involves a lot of Borderlands.
I don't see why... I wouldn't spend a long time researching a movie studio before buying a film...
I mean, I get the original point - I am definitely aware of EA and their practices. But I definitely think that people without that knowledge who bought the game after seeing the trailers, and were then disappointed, deserve some sympathy.
Unfortunately, not everybody has such a deep understanding of the industry, or a desire to have such an understanding.
LA Noire for me. I felt the entirety of the 3rd act just destroyed the work they'd put in to build up the characters in the first two thirds of the game.
There are fewer weapons and armour, but the setting is a lot more atmospheric. And the combat requires a slightly more skilled approach, with a focus on dodging and striking furiously but with caution.
To be honest, I just remember this game being almost completely derived of humour... Which seemed strange when it was sandwiched between the Ezio trilogy and Black Flag, neither of which seemed to suffer from taking themselves too seriously.
Very confused as to why there's so much hatred for London... the layout of the city and the mixture of old-and-new architecture opens it up to be one of the most diverse and varied open world locations.
Also the touchpad... While it doesn't get a huge amount of use, it's a highly useful aspect of the controller for developers to utilise, whether that's for exploring the map in a more natural way, or simple in-game actions (like in Detroit).
It probably won't affect the quality of the game, nor the sales.
But despite being a Borderlands fan, I will feel a little bit guilty for enjoying it.
Agreed. I think that Bioware are wholly responsible for the issues that exist with regards to the game, and cannot defend their practices. However, I think they've been forced to do so much damage control since launch that they haven't had the time they wanted to invest in new content and improvements.
Agreed. The story was short and not engaging in the slightest (and the decision-making elements were laughable).
And the loot - my goodness... so dull.
The stupid thing about all this is that there is a good game hidden beneath Anthem. It plays well, and the combat is intuitive and satisfying. But they've just been completely incapable of making progress since launch.
Only if you consider choices as fundamentally better than no choices. They had a good reason for removing choices.
I agree that the graphics are slightly less gritty, but the remaster runs beautifully on PS4. Performance-wise, it's definitely an improvement (not that there was much to complain about in the original).
Unfortunately, even if previous Telltale employees banded together, it would be surprising if this ever happened. "Tales from the Borderlands" sold very poorly. Which is a shame, as it was by far the best series Telltale ever made.
In fact, I'd even go so far as to say (and this is coming from a huge Borderlands fan), that it "Tales" has been one of my highlights of the Borderlands series so far.
@ FalconofLucis98
Not at all. Just thought that a little bit more thought might be in order. Just wanted to be a voice for positivity.