This essentially looks like a more polished version of AC.
Open world- Check
On command guidance to objective- check
Enemy outposts with leaders- check
Extremely easy combat and stealth- Check
It doesn't look very different from what we have seen all this gen.
Not even close imo. Ori is a solid game, but Hollow Knight transcends the scoring scale. It is up there for me with WItcher 3, Nier Automata, Deus Ex etc
Went through some gameplay. This looks sick!!!
Major FEAR feels. Wonder of the gameplay is like that too.
Haven't seen gameplay "Game looks good"
And Kotaku thinks consumers are smart. G G
Please don't play it then. This is something I would honestly gatekeep. Deus Ex is one of the best games ever made and this is going for a similar vibe and I love it. I will let people who don't want to play because of superficial reasons stay away from this game.
"Is a few hours of sensational fun worth less than dozens of hours of a mediocre game?"
Mediocre games are mediocre games, whether they are short or long. Furi is an excellent example of a short game. Witcher 3 is an excellent example of a long game. Ori And The Will of The Wisps is an excellent example of a mid-sized game.
Hours of mediocre games. Unless you are limited to AAA games or big budgeted nickel dimers, there are a ton of open world g...
Ahhh thanks.... Must have missed it in the edit copy smhhhhhhh
Late April Fool's joke?
You had a 4K PC when 4k wasn't a thing? Damn....
This is a smelly list. None of these fit a certain parameter. MK is not a FPS but has gore and Titanfall 2 is an FPS but doesn't have gore. Prey is an immersive sim.
I have no idea how you reached the conclusion that I didn't complete Doom, but alright.
https://steamcommunity.com/...
@Ouchthathurts
Yes, tell that to the annual franchises- FIFA, CoD or even other ubisoft games like Ghost Recon or AC where forget sequels even franchises mix among themselves to form a blob of mediocrity of open world titles. Or even other AAA franchises. I am not talking a 10% increment in features. I am talking about taking the game in another direction. If Doom Eternal was anything like Doom, Eternal would have been a super shotgun spamming simulator, a good one at that....
@Ouchthathurtz
This is my Steam profile. You can look for yourself:
https://steamcommunity.com/...
And if you didn't notice, I said, emphasis on dodging was far lesser in Sekiro than in Dark Souls. I didn't say parry was the only option. This is because the damage frame window in Sekiro for dodges are extremely small while in DS they are relatively bigger.
...
It kind of reminded me the relation between Dark Souls/Bloodborne and Sekiro. How the Soulsborne games' emphasis was usually on dodging and Sekiro went the exact opposite way and forced players to parry.
It's a balancing act. In Doom, the toolset and balancing is different. No longer can you super shotgun spam your way through the enemies like you could in Doom 2016. Eternal, at least on higher difficulties like Ultraviolence definitely demands players to exploit t...
Not really. Most direct sequels in modern era try to accommodate new as well as old players and in the pursuit of accessibility, often either evolve too little or just change the game direction.
I played Doom on Nightmare and was still hammered by Eternal on Ultraviolence. As I have written in the article, you can play this game much better if you were already accustomed to the toolset that was available to you in Doom 2016 because it just keeps on adding to that.
...
The ironic part is that it was revealed on the PS channel lole
The Dark Souls franchise has sold more on PC than on consoles.
*Metroivani
@pwnmaster
what lack of games? 2020 has been off to a great start. I completed Doom and Ori because I knew they were short and am enjoying the heck out of Nioh 2. All 3 games are perfect sequels to the original games. Evolving in the right direction.
I have no idea how that matters when I am talking about game design?
These are things brand loyalists will say which I am not lol